Fitz has always been known as the king of assassins in the business. It can maintain enough suppression during the lane phase. If the enemy is not careful at level 3, he can be killed instantly, and because of E. in the lane, With the existence of skills, it is difficult for him to get ganked. After reaching level 6, as long as the ultimate attack hits, Fitz can directly kill the most fragile ones with a set of skills.
Recommended skill upgrade order:
E primary and W secondary. The W skill is the murloc's main output skill. The murloc can use the E skill to chase, escape skills and. clear the soldiers on the line, it is recommended to max it first. The W skill can help the murloc finish the last hit smoothly on the line.
Rune recommendation:
Primary system of the domination system + secondary system of the d systeme precision
For the cornerstone rune, choose electrocution which can increase the explosive capacity of. the little fish man. The Murloc's EQ can trigger the sudden impact effect and increase subsequent penetration, the Greedy Hunter can increase the recovery ability, the Triumph can improve the survivability in team fights, and the critical hit can strengthen its ability harvest.
Equipment Recommendations:
The Hextech Prototype Belt can help the Murloc hit the target up close and can also increase the Murloc's ability to clear lines. Lich Bane boosts the Murloc's W skill damage. Zhonya's Hourglass increases the Murloc's survivability in team fights. The fourth item recommends that the Ghost Book can help the Murloc reduce the enemy's recovery ability. increases the damage capacity of fishmen.
Howplay:
The little fish man has strong online removal ability, but it should be noted that the damage is not too high in the first two levels. you need to do it after level 3. Activate W skill and use Q skill to get close, then use basic attack to electrocute, then use E skill to evacuate. You can complete the blood exchange without damage. some waves you can choose to kill. After level 6, you can choose QR to attack at the same time, which can increase the number of enemies.
In general, there are three groups of applications for Dark Harvest:
Jungler heroes with high base damage, they can quickly destroy the enemy's health. is reduced, then the rune effects are triggered, such as Jarvan IV, Elise and Lee Sin.
Harvest heroes who are not killed in team fights. They don't look goodPay attention to the blood exchange at the beginning and wait for a wave of team fights. to take off, like Katarina and Kassadin.
Heroes with very strong laning ability can beat the enemy to half health with a set of combos that they can stack during the laning period, like Brand, Zoe, Aatrox. .
A set of combos can reduce the enemy's health to half, and they can stack during the lane phase, such as Brand, Zoe and Aatrox.
However, Dark "Harvest" is no longer worthy of its name. When it was launched, the victory rate of harvest heroes skyrocketed. Today it has long lost its original. strength. There's a pretty significant lack of damage in the mid-range and disadvantageous rounds, and it prevents you from even finishing off the first enemy attack when you enter the battlefield.
Ironically, the last “survivors”are Zyra and Fire Man. With their own skill mechanism, they can easily trigger this rune, even after death, waste heat can also be used. .
Dark Harvest's features "low level and gear bonuses, and easier triggering in bot lane" make it a "dedicated" support toy of these two mages.
Another option to improve the burst
If you look at the other fundamental runes of the Domination system, they all have this concept
What's valuable and unique about this talent is
Continuous cuts (reset CD to 1.5 sec when participation in frags) + the other cornerstone runes are not as good as the Growth attribute
5 points is too little, all the everyone thinks it's too little. On the first floor, 8 points are lost by large neutral units and large e units.nenemies. they die and are triggered by normal attacks. , no cd, pick it up and trigger it with the next basic attack. Ten people can play with five of them with the black harvester. Once development is complete, everything will be fine. The effect in the middle and late stages is much better than electrocution. When you hit the group of waves, you can hear the sound of the black reaper. It's worth playing mid lane to get a level 6 Kassadin. 11 will definitely take over the game. T1 deserves it.
It will be redone later in the release current, which is more relevant in accordance with the original design intention, I usually play Mantis Death Song. After playing Mantis Death Song, I think this change is completely reasonable. At least it is not a black thunder but a common method of every system.
< p> < p> When the conqueror is at a levellow, it has two attributes on the same level. What does that mean ? It doesn't exist
I can't play with it and I can't bend it
Just Bring the Thunder next time
If you bring it, pile it, harvest it and kill it happily
Then , the player Himself can understand the meaning of this talent. Who is crisp in seconds, kills wildly in the bot lane, for example, often harvests Thresh and adds Draven, the fifth level Thresh combined with passive harvest E plus. can directly kill the blind monk with more than 200 health, and jumping from the tower Sometimes you can often kill people with one blow
The damage of Dark Harvest is the base damage depending on the level + APAD bonus + Harvest layer 5 CD45 seconds to participate in the kill refresh If it is against Dark Harvest If you do not understand and do not know what est the situation, I suggest electrocution (in most cases it is). does more damage than Dark Harvest, is stable, simple and brainless)
Dark Harvest is currently not the best choice Because the trigger mechanism has changed, the previous version of Dark Harvest. had the most terrifying piles of big wild monsters. No matter how far you skimmed the jungle, the crusties on the other side couldn't stop you.
Kills. or helpers can shorten the CD to two seconds. The burst will be higher in a group fight, but if you hit a set you will die. So stick to electrocution. After all, Dark Harvest requires at least 30 layers before the damage exceeds Electrocution. Generally speaking, the game cannot last that long.