You have to add fuel. The most commonly used are forest biomass, ethanol and biogas MFR seems to be OK, but I never use it.
PS: Semi-liquid generator. The power generation efficiency is not very high, so it is not recommended to use it at first, if you have mods such as Ender Storage and Railcraft that can easily transfer liquids through the worlds. , it is highly recommended to use it from the beginning. Generators are inexpensive to build and have a very high electricity production capacity.
If you have enough iron, it is recommended to craft a wind turbine. Each two generators are spaced 11 blocks apart horizontally. Finally, save enough carbon to make a carbon wind turbine that can be used in the rain. days. The power generation capacity reaches hundreds of eu/t, which is very high, and the carbon rotoris very durable, even if hung for a few days. It is not expensive to use liquid to replicate carbon fan blades. The carbon rotor generates enough electricity to reproduce dozens of rotors.
Nuclear energy, if there is a lot of uranium ore, you can also use nuclear energy, but you need to take protective measures
Extended accessory modules include: electric heater, solid heater, fluid heater machine, nano-sword, terrain conversion machine.
1. Electric heating machine:
This is a machine that converts EU to HU. The conversion rate is 1EU = 1HU, this is its GUI, 10 reels are put in the image. To generate heat, first face the two copper ports of the electric heater, then input the Redstone signal.
2. Solid heating machine:
It can produceheat by burning fuels such as coal, wood and burning rods, and produce small piles of ash. This is equivalent to thermal power generation plus electric heating, but if the heat stored in the machine cannot be released in time, the machine will not continue to burn fuel until the heat is released.
3. Fluid heater:
Powered by biogas, the maximum heating power is 32Hu/t, the fuel consumption rate of fluid heater is 10MB/s and fermentation machine produces the Biogas can power exactly 10 semi-fluid generators or 20 fluid heating machines.
4. Nano Sword:
A high damage melee weapon. In the EXP version, the Nano Sword's damage is set to 21 points when activated and 4 points when not activated. Hitting an entity when it is not activated will still consume alittle power. When activated, blocks are destroyed slightly faster than when not activated.
5. Terrain Transformation Machine:
Environment Transformation Machine is a machine that can transform the environment. The terraformer can only change the blocks, not the climate type. For example, if you use the frozen plane in the desert, the snowman in that area will also die because the climate type in that area has not changed from a desert climate to a snowfield climate.