The zones of Civilization 6 are a very interesting setting. Each zone allows you to significantly improve your city's technology, culture, faith and monetary production. Let's share with you the detailed explanation of the area mechanism of Civilization 6. a look.
1. Regional concept:
The zone is a building that greatly improves your city. Many later buildings can be built in a single area
For example, a college. (0 adjacent situation at the bottom): library +2 technology, university +4 technology, laboratory (with electricity) +8 technology, three upper populations +9, hang a double card (natural philosophy), a university area can be adjacent to 0 In the later stage, 2*2+4*2+8*2+9=37 bottles were produced.
Construction Zone Requirements:
Zone 1: Requires 1 person.
Zone 2: Requires 4 people.
Zone 3: requires 7 peoplennes. Population
4 zones - requires 10 people
(German capacity Free Imperial City: ignore population and build an extra zone, that's how strong it is)
< p> Theory: except population. This is related to food and housing. Current residential population.Conclusion: We should not sit in a city without water at the beginning, because the initial population is 1 and housing is 1. 2, and the population will be stuck at the beginning (we can by cutting down trees and producing water channels to compensate, you can sit in a city without water).
2. Regional cost:
Base cost coefficient *
Theory: Each zone has a base cost (usually 54 hammers, 36 hammers for water channels), But as you go As your technology and humanities develop, the coefficient will continue to increase, which will increase the cost of the area.
Conclusion: If you plan to build a certain area, take the area as soon as possible, then produce other things you need, because the number of hammers required for the area is the number when you took the area. There will be no more increases. (For example, if you build a new city, you need to add small monuments (monuments) or workers first, but you can first remove the area you want to build later, so that the area hammer is locked)
Level skills: 40% off area mechanism, novices can skip it, suitable for those who have a certain basis to learn and understand:
A : The number of areas you have unlocked using current technology and humanities. B: The number of areas you have currently built (must be completed, those photographed are not counted)
C: The number of areas to be builtuire (for example, if you want to build a college, then this value is the number of colleges you currently have) If it meets the criteria B/A
Academy: Mountain +1, 2 Forest Tropical +1, Geothermal and Reef +2
Holy Land: Mountain +1, 2 Forest +1, Natural Wonders +2
Theater: Adjacent to Wonders +2
Industry: adjacent to canals, dams +2 2 mines/logging yards +1; 1 strategic resources/careers +1;
Commerce: adjacent to rivers +2, adjacent to port +2,
Port: adjacent to city center +2, maritime resources +1
Water canal: +2 housings with fresh water, +6 housings without fresh water
Entertainment:If you don't build it (the accessories to build the Roman Colosseum), income will be low.
Barracks: If you don't build it unless you conquer it, income will be low.
Conclusion:
On a generally speaking, the academy, the Theater is a domaine important;
Industry, then commerce (in the case of industrial auxiliary work, or in Germany's priority industrial zones, the bonus is too large);
Aqueducts are used for additional housing and community construction in Tamsui City. Industry is adjacent;
Religious victory will build a large number of holy places. locations;
Victory to conquest will build a small number of military camps (classic Canadian army);
The port is average;
The entertainment area will not be built (one will be built during the construction of the Colosseum (must be adjacent));
The canal embankment will not be built (no money will be paid)
Civilization 6 urban planning process This is very interesting. Here's a little tip for beginners: you can use map pins to plan the city area at first, then you can take photos ofe the area with complete confidence!
Finally, I would like to share a little tip with you:
In the advanced options at the start of the game, the color of the civilization you have selected can be changed if you can't stand Lao Qin's. color of the tiger, you can change it!
The first is to unlock the buildings on the second and third levels of the industrial zone using era technology industrial? ? Among them, buildings on the third level can use coal to generate electricity and can radiate to the city center within a 6-block radius. Buildings that produce electricity from oil and uranium will be able to unlock upgraded facilities later and build power plants. on geothermal fissures, hills, coasts or lakes, or build solar farms on flat land to generate electricity.
Civilization 6 is a turn-based historical strategy game in which players build an empire and accept the test of time. Players will create and lead their civilization from the Stone Age to the Information Age and become the leader of the world. Players will wage war, practice diplomacy, promote culture, and face many of history's leaders as they attempt to build the greatest civilization the world has ever known. Each civilization in the game is unique, each with its own “idiosyncrasies”. Civilization leaders will also display their own unique traits in competition, some will appear early, while others will appear later.