SimCity Why do I always lose money~~

Introduction Why do I always lose money in SimCity~~ It is true, but there is a solution. I think the main things are: 1. Check RCI on the 1st of every month to see what the demand is, and then build a suitable one.

SimCity Why do I always lose money~~

That is true, but there are solutions

I think the main things are:

1. Look at RCI on the 1st of every month to see what is in demand and then build suitable industries

2. Build the highway first, and then design the residential area, using a 3*3 or 3*4 grid, which is too much waste

There is a lot of follow-up content, this game is a must Play slowly, bit by bit, and you must be patient.

Attached is the complete guide on the Internet (reposted), you can study it carefully:

The following are the steps of development:

Preparation: Press the pause button.

1. Plan the road first.

Note: Since large medical centers need to occupy a 3×4 grid, make sure there is a 3×4 square in the middle from the beginning.

2. Build a clinic, police station, water tower, and wind power station.

Note: Building these types of buildings together does not mean that they are built close to each other, but that the squares where they are located are together.

The reason for not building large facilities directly at the beginning is because Their maintenance fees are too high, and if you defund it to what you think is appropriate, they're going to have all sorts of problems. For example: If you reduce the funding of a large medical center so that the number of beds is just higher than the number of patients, it is reasonable to say that this saves money and meets needs, but it will not guarantee that doctors will go on strike in two months. The same goes for the police department. If you lower the funding just enough to cover residential areas, the thieves will celebrate in unison because the police are also on strike. This is because at the beginning, there will not be many patients, and the residential area will not be very large. I estimate that EA set a ratio for each utility when designing the game. If the ratio is lower than this ratio, there is a high probability that problems will occur. Of course, you should also try not to have the number of patients exceed the number of beds, which would be equally bad. A side effect of low funding for water conservancy facilities is leaking pipes, and you have to pick up the pipes and make up for them every month. At this time, if you don’t adjust the funds to the normal standard, that is, the situation will still be at the white line, but the problem is that the cost will be too high. My approach is to first adjust the funds to about 3/5 of the normal funds at the beginning of the game. If there is water leakage, adjust the funds to the standard position so that the pipes will not leak. After a month, adjust the funds to slightly higher than 3/5. Repeat this until the pipes do not leak. Generally, once or twice is enough. That's it. This saves a lot of money. Haha, it’s not easy!

3. With these types of buildings as the center, build residential areas around them, with a small amount of commercial areas in the middle. Because the commercial demand is not large at the beginning, the specific number to be built depends on RCI.

Note: In the early stages of the game, residential areas and commercial areas are mainly low-density, because this can save a lot of money. And even if you plan for high-density areas, you can only build a few small houses. You can change the low density to medium or high density later. Just cancel the original plan and build again. Regional density can be searched in "Data Overview". See above for specific methods.arts.

4. The planning of the industrial zone is mainly 4×4 and 5×5 residential areas, which can save roads and the factories built will be denser.

Note: Industrial areas are fire-prone areas. Therefore, it is very necessary to build a fire station. But it is best to build on a certain scale in an industrial area so that fires are unlikely to occur at the beginning, thus saving some expenses. Industrial areas should not be built together with residential areas, because industrial areas will inevitably produce pollution, so they should be separated from residential areas by a certain distance. Roads must be connected in the middle, so that the industrial zone can solve the employment problem of residents and is also conducive to the development of the industrial zone.

5. Let the water coverage cover the entire residential area and connect it with water pipes. If the funds of the wind power station are adjusted to just meet the needs of the residential area, the usage will account for 80% to 90% of the production. If Even low-income ($) residents will not come if there is no water or electricity.

Note: The coverage area of ​​​​the water pipe extends to 6 squares on the left and right. When constructing, special attention should be paid not to let the coverage area of ​​the water pipe overlap each other to ensure the maximum utilization of the water pipe. After all, the water pipe is also There is a maintenance fee.

6. If you want to build, you can also build agricultural areas instead of industrial areas, or build both. But in my experience building agricultural districts is not a good way to make money. We don't get tax revenue from agricultural districts. It can solve the employment problem of a small number of residents, but its main function is to increase the demand for RCI residential areas. If the demand for your residential areas has stopped, try building some agricultural areas, which may be of considerable help. But from the perspective of making money, I don’t recommend that you build agricultural areas.

Note: The demand for agricultural areas has always been huge. Do not rush to build agricultural areas because of this. The area is also very large. After a period of development, water pollution will occur. The level of pollution is no less than that of industrial areas. This is one of the reasons why I don’t recommend industrial areas because they cannot produce maximum benefits in a limited space.

Start: Press the high speed key.

7. Press the pause button after a few months of development, observe RCI demand, and build according to demand.

Note: It is not easy to build too much at this time, only 5.6 communities (3×3 squares) per month. If the community planned last month has not been developed yet, don’t rush to plan it until it is built.

8. After a period of development, make maximum use of small fire stations, primary schools, police stations, and clinics (if necessary, you can increase funds to expand the scope) and then you can carry out renovations. Transform the police station into a police station, transform a small fire station into a large fire station, transform a clinic into a large medical center, and add an elementary school because the coverage area of ​​an elementary school is much smaller in comparison. If funds are sufficient, a middle school can be added, which will help attract high-income people. Since the demand for water is not very large, the water tower can be converted into a pumping station as needed in the medium term.

Note: At this time, the funds for each facility must be reduced to be enough, otherwise it will be very difficult.There is a possibility of running into cash flow difficulties.

9. If the expenses are too large, there will be "financial collapse", at which time the consultant will propose some solutions. For example, "missile base ($450)", "toxic waste treatment plant ($400)", "military base ($350)", etc., they will add a lot of additional income. It's best to build them at the edges of the map so they don't pollute the environment. Ignore the no power sign that appears on it, you can still receive money even if there is no power.

Note: Don’t deliberately engage in construction to make yourself lose money just because you want to make extra money. In SimCity 4, it is very difficult to make a profit again once a city loses money, because if you reduce funds in order to make a profit, it will inevitably have some adverse effects, causing the loss of residents and naturally reducing tax revenue. These facilities will undoubtedly serve as your "life-saving straw", allowing you to maintain the normal development of the city and turn a profit.

Special reminder: The loan in SimCity feels like a "trap" to me. It doesn't let you pay it off all at once after a few years. Instead, you pay part of it every month. It will be paid off in ten years, and the interest will be calculated. The loan sharking rate is as high as 46.4%? . This will undoubtedly make the already-loss-making finances worse. Cities can easily fall into a vicious cycle if they don't borrow enough, and if they do, they will suffer even more losses. It is strongly recommended that you avoid borrowing as much as possible and try to get out of financial difficulties through other means. For specific methods, please refer to (2.6) below.

10. Don’t raise taxes just because it costs too much, think of other ways. The 7.5% tax in the game is more reasonable. If you don’t believe me, if you raise all taxes to 20%, I guarantee that almost all the buildings in your city will turn black. For solutions to the "black room" problem, see (2.8)

II. Mid-term development - steady and steady - ten major questions - answers for you

Development to this point Your city is already small and large, and rational use of every fund will make your city develop steadily. The development method is similar to that in the early stage. Here I will give specific suggestions for problems that are likely to arise in the mid-term:

1. Are educational facilities that important?

My feeling is that it is very important. With a complete education system, you can attract more high-income residents to your city, and also lay a solid foundation for the subsequent construction of high-tech industries. Specifically See three reasons.

2. How many educational facilities should be built?

It is best to make each area covered by primary and secondary schools. The university can just build one at this time. It covers the entire city, so the requirements for the construction location are not very strict. I suggest that it is best to build it in the center of a residential area, so that residents do not have to spend a long time going to school and shorten their commuting time.

3. What is the use of "local libraries"? If so, how many should be built?

The local library is an auxiliary facility for education. Its function is to prevent adults from forgetting the knowledge they have learned. In other words, it only plays a role in educationAfter construction, it will promote the development of education in the city. The most obvious manifestation is that the education item in the "opinion poll" is on the rise. If you have money, you can build more to cover the entire city.

4. Are laws effective?

It is very large, and the effect of the law becomes more obvious in the later stages. For example, the "Energy Saving Plan" can reduce the city's power generation. The reduction in power generation in the game is based on a percentage of the current electricity consumption. So the more electricity you use, the greater the effect of the law. Of particular note here are the Youth Curfew Act and the Air Cleaning Plan. Although the former will reduce the crime rate, citizens have strong opinions on it. They feel that they are not free in the city. This law is not conducive to the growth of the city's population. Although the latter will not significantly reduce urban air pollution, it will hinder the development of industrial areas. Many highly polluting factories are prohibited from operating, and industrial income will be reduced a lot. Therefore, these two in city ordinances should be used with caution.

5. Why does my electricity always exceed the load? Do I need to build those polluting high-power power stations?

Yes. Wind farms are only an early option. We will build some high-power ones in the future. I suggest choosing a "coal-fired power station". The monthly maintenance fee is 5 times that of a wind power station at $250. It is the cheapest among large power stations. It generates a lot of power but the power is 30 times that of wind power. At the same time, it will also It produces the highest level of air pollution. Anyway, industrial areas also have a lot of pollution. It doesn’t matter if it is more polluted, so it is best to build it in an industrial area. If there is a lot of open space in the city, you can build it there, but you have to run a wire. To industrial areas so as not to contaminate residential areas. Connect residential and industrial areas with wires and then dismantle the wind power stations to save money. Finally, the funding for "coal-fired power stations" is lowered to approximately 80% to 90%, and then adjusted every few months to ensure that usage accounts for 80% to 90% of actual power generation.

Note: Try not to pull the wire too long, because it will also incur maintenance fees.

6. I found in the "Data Overview" that there is water pollution in my industrial area, but the cost of a "sewage treatment plant" is too high. Should I build it?

This depends on the situation. If you lose money after building, usually building 2 can solve the problem, which will cost $700. In the later stage, 3 will be needed. Don’t build, and you must hurry up. If you think of ways to increase the urban population and increase income, you can expand residential areas and industrial areas to maximize the area covered by your public facilities and increase the population. With more people, there will naturally be more taxes, otherwise the gains will outweigh the losses. If you can ensure that the profit will still be above 400 after the construction is completed, then you can build with confidence. Only with a good environment can the city have good development prospects.

7. Citizens in my city complain about too much garbage.

Build a "landfill" as soon as possible. Of course, if you have sufficient funds, the scope should not be too large. It will be enough.That's fine. If it's not enough, you can build more in the future. Because "garbage landfills" are polluted, they should be built far away from residential areas. Don't forget to use roads to connect residential areas and garbage dumps so that they can work properly.

Note: In the later stages of the game, you can build a pollution-free "resource recycling center" because it also recycles garbage in proportion. If there is too much garbage, just build an "incineration power station", which will reduce garbage and provide energy. The only disadvantage is that it will produce high levels of pollution.

Tips: If the planned "landfill" is too large and many are unused, you can use the method of deplaning residential areas to reduce its scope.

8. Why are many houses in residential areas and industrial areas darkened, and the number of residents inside is zero?

This is a common phenomenon in SimCity 4. There are many reasons for this phenomenon:

1. Please open the "Data Overview" to carefully check whether the public facilities (such as water, electricity, schools, etc.) in this area are complete. If it is incomplete, please complete it as soon as possible.

2. It is possible that the demand in this area in RCI is very low. For example, if there is a high-income ($$$) villa now, but RCI's demand for high-income is negative at this time, then those residents with middle-income or even low-income are very likely to live in this villa. Looking at this villa, we will find that the original high-income villa has become a middle-income or even low-income housing. The color of the housing will be slightly darker. Some are simply unoccupied. These are what we call "black houses". They are particularly dark in color and are easy to identify in the game. If no one lives in it you won't receive a penny in taxes. You can demolish all these houses and let them be redeveloped according to RCI, but demolishing the houses will cost a lot of money, so there is no other way. If you don't dismantle them, it's possible for them to change back again, but it depends on your patience. Generally, it will take a long time.

9. Are gardens and other recreational facilities useful?

If you want to attract a high-income population, these facilities are essential, and they will become more necessary in the later stages. Gardens and green spaces can purify the air. Basketball courts and volleyball courts can enrich people's spare time lives.

Note: Not only parks can purify the air, but planting trees can also purify the air. But I don’t recommend planting trees, because trees can only be planted in the open space next to the house. With the development of the city, buildings with larger area are built on the original foundations, and the trees disappear, so they are not very useful. .

Misunderstanding: Some players think that using terrain tools to plant more trees at the beginning will be good for the urban environment in the game and reduce pollution. I have personally verified that this approach makes no sense. If you don’t believe it, you can plant trees on the ground at the beginning and then verify it in the game. The trees created by the terrain tool are just for good looks. If you look carefully, these trees are different from the trees that can be planted in the game. They are very big. These trees will block the squares in the game, noIt is helpful for players to plan the area. I think there is no need to build it.

10. There are no problems in all aspects of my city, but the demand for RCI has been declining and the planned land is unoccupied. What should I do?

You can build a museum because it can hold exhibitions to attract business opportunities. Don't forget to adjust the "number of tickets" to save money.

Low taxes are a good way to promote urban development. If your income is not bad, try lowering your taxes. I believe your city will definitely attract new investment.

3. Peak period - emphasis on science and technology - high-tech buildings - rising from the ground

I believe your city has grown to a large scale by this time. If nothing else happens, the monthly income should be at least one thousand yuan. Next, I will take you to experience the true charm of SimCity 4.

I think you will definitely find that the demand for high technology in RCI is very high during the game, and now is the time to build them. How to build a high-tech enterprise?

First of all, we must understand that high-tech zones emerge from industrial zones.

I will give you several conditions for building a high-tech zone below:

1. The residents in your city must have a high level of education (college degree or above). In other words, if there is only one university in your city, it is no longer enough. Build more universities, which will enable more residents to obtain higher education.

2. The environmental conditions in areas where high-tech is built must be good, without water pollution and air pollution.

3. Areas where high technology is built must have high land prices. Shown in bright green on the map in the "Profile Overview".

4. It is better if the demand for high-polluting workers and medium-polluting workers is very low, so that all the areas you plan will develop into high-tech zones. Taxes can be raised to reduce demand.

Note: Why not build high-tech and general industry together? Because the pollution generated by general industry will have a negative impact on the construction of high-tech enterprises. High-tech zones can not only increase the city's income. All high-tech zones have high-income enterprises. The most important thing is that their pollution is very low and they can be vigorously developed. If there are general industrial zone enterprises, especially highly polluting factories, mixed in with high-tech zones, the only thing we should do is to demolish them. They must not be allowed to affect the development of high-tech zones.

Issues that need attention in the later stages of game development:

1. Traffic problems in the city:

As high-rise buildings can be seen everywhere in the city, population density increases, and traffic problems The problem will become increasingly prominent.

Solution: 1. Building a "bus stop" is cheap, practical and recommended.

2. Build a "subway", a high-speed and fast means of transportation, which can carry a large number of passengers, but the cost is too high. It is not recommended if funds are not sufficient.

Note: They will also bring some income to the city. After all, buses cost money..

2. The aging of public facilities

In the later stages of the game, some public facilities will appear to be aging, usually water and electricity facilities. For example, power stations and pumping stations. Specifically, it is inevitable that the "operational status" of public facilities will decrease over time. If you find that the "operational status" of some facilities has dropped below 50% and the "operational status" of a newly built facility is 100%, tear it down immediately! Because it is already sorry for the funds you allocate to it every month. The reduction in "operation status" is equivalent to a reduction in efficiency without reducing funds, which is a phenomenon that I really don't want to see.

Note: If one of your facilities is extremely aged, your consultant will also notify you that it needs to be dismantled. If you don't dismantle it until its "operational status" drops to 0, it will catch fire. Explodes and blows up surrounding buildings.

3. Citizen unemployment problem

Sometimes in the game you will see some buildings marked with a sign that they cannot find a job, which means that the residents of this building are unemployed. The best solution is to build some commercial areas near them so that they can find jobs closest to them.

4. Environmental issues

If your high-income residents reach more than 3,000 and the mayor’s evaluation reaches more than 55, you can build a pollution-free, high-power solar power station. , using it to replace highly polluting "coal-fired power stations" believes that the city's environment will be improved. If necessary, "nuclear fusion power station" is also a good choice.

In the process of urban development, if you meet the requirements of some reward buildings, they will be located in your city. They not only have beautiful appearance, but more importantly, they have practical functions. For example: medical research institutes can greatly improve the health level of citizens, and private schools can recruit children from wealthy families without spending a penny on you. With them, your city will be certain. will be more beautiful and prosperous.

Do you want your city to have some unique buildings? "Landmark Building" is a good choice if your city's finances are in good shape, but be aware that it has maintenance fees.

Winning the love of citizens:

If your city's population grows to hundreds of thousands, citizens will ask you to build a "large mayor statue". You can also choose to be male or female. This signifies that you are already a qualified mayor and respected by the people of the city. Congratulations!

Your journey as mayor is not over yet. I hope you will be happy as mayor in the end.

The Three Gorges Dam is not 170 meters high, only about 130 meters, and 175 meters is the altitude. The water head (the difference in water level between the dam and the dam) is about 100 meters (during the wet season). It is useless to calculate the optimal rotation speed of the generator, because as long as it is a generator for the power grid, the rotation speed is fixed, and one revolution will not change. Not more, not even one revolution less (except for wind power, which is a DC permanent magnet generator). The Three Gorges Generator is the largest in the worldThe hydraulic generator has a power of 700,000 kilowatts and a speed of 75 rpm (because the generator has 40 pairs of magnetic poles, that is, 80 poles). The rated power generation voltage is 20 kV, the rated current is 22,453 amperes, and the speed of 75 rpm is no matter what. It cannot be changed, otherwise you will not be able to access the Internet.

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