The Shanghai Wind Energy Popular Science Museum was officially opened on March 28, 2006. It is the first wind energy popular science educational base in China. It has two floors and an exhibition hall area of more than 800 square meters. It serves as a professional technology location. Shanghai Wind Energy Science Museum consists of four exhibition areas: "Energy Warning", "Wind Energy and Wind Power", "Wind Power Generation" and "Wind Energy and us.”
The whole site uses a large number of multimedia software, virtual experiments and other high-tech exhibitions and interactive participatory exhibitions to teach people in a simple and entertaining way, allowing them to understand fully the need to develop wind energy. powering green energy and protecting itr. The importance of the Earth's resources and the human living environment.
In the Popular Science Museum, which covers more than 1,400 square meters, visitors can learn about the history of our ancestors' use of wind energy from models such as as sailboats, windmills that raise water and flour windmills, and can see the history of wind power used by our ancestors in the world today. There are wind turbine models with different shapes and principles, such as flying windmills, solar tower hot air windmills, etc. Visitors can also learn about the power of wind through games such as windmill competition, and gain various knowledge about wind energy and wind power generation from interactive multimedia materials scattered throughout the entire site.
In the Dyson Sphere plan, you can chooser freely the resource multiplier at the start. In addition to the high magnification resources and the standard multiplier, there is also a 0.5x high difficulty mode. So how do you plan for energy when resources are limited? , please take a look at the power equipment planning 0.5 times Dyson Sphere plan resource shared by “Yan Chi” below. Hope this can help everyone.
The number of resources in the Dyson Sphere package can be started freely. You can choose unlimited without worrying about running out of resources, or you can choose to challenge the limit and use 0.5 times the resources.
It is best for novices to use unlimited resources to get familiar with the gameplay. Once familiar with it, they can challenge 0.5x resources.
You can definitely pass the level with 0.5 times the resources, or 4,000 sugares to search and complete the level.
The resources consumed to complete the game at 0.5x resources are approximately 1 galaxy, 3 resource planets, and 1 gas planet, unless some resources in the first galaxy are insufficient.
I played with a 0.5x resource save. The gas planet in the first galaxy is an ice star, which can have an unlimited amount of flammable ice, but there is not enough silicon ore. There is only one planet in the galaxy. Silicon ore, which is very small, is currently using interstellar logistics to extract silicon ore missing from other galaxies.
Because it is 0.5 times the resource, it requires good planning, and the biggest planning is electricity.
Early stage electricity, wind power, solar power, thermal power.
Thermal energy requirescoal to produce electricity. Due to the 0.5 times resource, there is very little coal that cannot be used to generate electricity, so it is not used.
Although solar energy does not consume resources, its production requires silicon, and stored silicon is the lowest resource that requires days to operate, so it is not used.
Final wind power only requires iron ore and copper ore to produce. These two resources are still abundant, moreover, it does not consume any resources and never stops working, so we rely on wind energy to sustain ourselves. the initial power.
The first galaxy in the archives has an Aeolian planet. The wind turbine's energy output is increased by 50% and the construction area is 100% without paving the ground. I definitely gave up my first house and built a line of pproduction. on the wind planet.
Wind energy is discharged at the north and south poles of the wind planet, with a logistics production line installed in the middle.
In addition to burning coal, thermal generators can also burn hydrogen, an unlimited resource that only needs to be collected from gaseous stars.
As 150% efficiency of wind power is a bit high, thermal power using hydrogen will never be used. In the end, 1,000 wind turbines were placed on the wind planet, with an electricity production of 450 MW. the electricity production is sufficient to complete the construction of the Dyson Sphere.
Medium-term fusion power generation produces high electricity output but requires a lot of fuel. Fuel is made up of 6 materials: iron, copper, hydrogen, coal, titanium and hydrogen and oil are illimoth-eaten. Coal can be transformed into oil. Iron, copper and titanium are three limited resources. We can't afford to burn them with 0.5 times more resources. Wouldn't it be nice to consume 150% of wind energy without consuming any. he?
Artificial stars require antimatter fuel, which consumes iron and titanium. It is best to use Dyson spheres directly to generate electricity. Building Dyson Spheres is resource intensive, but Dyson Spheres must be built and produce electricity. is just incidental.
The end result is that wind power is used to generate electricity, and finally Dyson spheres are used to generate electricity, and interstellar logistics and batteries are used to power the entire galaxy.
Unified logistics production line.
Create a groupof logistics stations, request the materials needed to manufacture a given item, build a single item production line near the logistics station, store the items produced by the production line in the logistics station, install the supply, then start the next production line.
At first, use ordinary logistics stations for low-grade materials, such as iron plates, gears, magnets, copper plates, titanium plates, etc. which only consume one ore.
If you need more than 3 types of materials, you must use the Interstellar Logistics Station. You can also use the Interstellar Logistics Station for everyone. After all, there are 5 grids.
When using the 2 additional grids of the Interstellar Logistics Station, one grid is used to define interstellar demand and oflocal fre of basic materials such as iron ore, and the other grid is used to store the space warper. . Just set it to 100 and place 10 rockets to transport resources to other planets. You can also place a few interstellar logistics stations to transport resources to other planets.
In interstellar logistics stations on other planets, you just need to set up the interstellar supply of items. No electricity, no rockets, and once the resources are collected, continue placing the interstellar logistics stations on other planets. planets. You just set up the interstellar supply of items, no energy is supplied, no rockets are launched, resources are collected and the process is repeated.
Finally, technology, you can research it at will. Look for technology that can be studied. Whatevereither, building a production line takes time. By the time the production line is built, the technology you want will be. almost there, unless the production line can be built correctly.
Only the latest research on white sugar, after researching 4,000 sugars, all uses of minerals will be studied. The higher the level of mineral usage, the resources will increase. It can eventually reach the point of infinity, as long as you continue to play 0.5 times after completing the level.
Dyson Sphere Project Game production: Youthcat Studio Game publisher: Gamera Game Gaming platform: PC Release time: 2021-01-21 Game label: Simulation game