Mid laner Murloc's playstyle

Introduction Mid laner Murloc Fizz's playstyle has always been known as the king of mid laners. It can maintain enough suppression during the lane phase. If the enemy is not careful at level 3, he can be killed instantly.

Mid laner Murloc's playstyle

Fitz has always been known as the king of assassins in the business. It can maintain enough suppression during the lane phase. If the enemy is not careful at level 3, he can be killed instantly, and because of E. in the lane, With the existence of skills, it is difficult for him to get ganked. After reaching level 6, as long as the ultimate attack hits, Fitz can directly kill the most fragile ones with a set of skills.

Recommended skill upgrade order:

E primary and W secondary. The W skill is the murloc's main output skill. The murloc can use the E skill to chase, escape skills and. clear the soldiers on the line, it is recommended to max it first. The W skill can help the murloc finish the last hit smoothly on the line.

Rune recommendation:

Primary system of the domination system + secondary system of the d systeme precision

For the cornerstone rune, choose electrocution which can increase the explosive capacity of. the little fish man. The Murloc's EQ can trigger the sudden impact effect and increase subsequent penetration, the Greedy Hunter can increase the recovery ability, the Triumph can improve the survivability in team fights, and the critical hit can strengthen its ability harvest.

Equipment Recommendation:

The Hextech Prototype Belt can help the Murloc hit the target up close and can also increase the Murloc's ability to clear lines. Lich Bane boosts the Murloc's W skill damage. Zhonya's Hourglass increases the Murloc's survivability in team fights. The fourth item recommends that the Ghost Book can help the Murloc reduce the enemy's recovery ability. Significantly increases the Murloc's damage output.

How do Iuer:

The little fish man has strong online removal ability, but it should be noted that the damage is not too high in the first two levels. you need to do it after level 3. Activate W skill and use Q skill to get close, then use basic attack to electrocute, then use E skill to evacuate. You can complete the blood exchange without damage. some waves you can choose to kill. After level 6, you can choose QR to attack at the same time, which can increase the number of enemies.

Dark Harvest only adds 5 damage per layer, so what is the significance of this layer of runes?

Dark Harvest's biggest advantage in this build would have to be Fire Man. This version of Dark Harvest makes up for the shortcomings of Fire Man's lack of damage in one skill set.

If you are a widow, you should just stick toelectrocution. Here are two versions of recommended jungle rune setups

The first set: the widow takes the ultimate move, and the ultimate hunter reduces the CD of the ultimate move.

Quickly increase movement speed and improve online gank efficiency. Walking on water improves river vision and combat victory rates. Overall, a relatively smooth jungle setup.

The second set: Ruthless Hunter improves disguised mobility. Being calm and composed increases the error tolerance of the ultimate moves. Resilience increases survivability. Generally speaking, the fault tolerance rate is relatively high.

Dark Harvest is better for the jungle

Definitely bring Thunder! The current version of Dark Reaper has been weakened. This hero himself is the kind of hero who leads the pace at the beginning.The darkness of the male beltine is too slow in terms of pace and development. However, no matter how you play it, it can't change the fact that this hero is very weak. I don't know what the significance of this revision is. This can be considered a failed redesign. Right after Yorick's failure.

Widow's Electrocution is very good. He is originally a hero with a very fast skill CD. His early equipment training and ability to catch people are very strong, and he can kill quickly. . Enemies online and help your teammates gain the advantage.

If you like seeing your enemy's health bar disappear instantly, then you may want to consider Dark Harvest. The damage caused by triggering flat A is unimaginable in the later phase. the profit is higher than that of electrocution, which is very suitable for you who want to make waves.

Electrocutionwas so cut off that I almost cried. The soul is better and there is more room for development at the beginning

< p> Personally, I think it's best to bring Xing. As a jungler, Widow Maker needs to have a high burst when grabbing people, so she can cooperate with people online.

AP can also be used, but it must be developed from the beginning, and it will be ad c at a later stage. A Q for a child

In version 8.23, the hero who can bring Dark Harvest, with Dark Harvest, is relatively strong, but it will be weakened in the next version

p>

Thunder! Who knows who uses it

Personally, I think Dark Harvest is easier to use than Thunder.

In general, there are three groups of applications for Dark Harvest:

Jungler heroes with high base damage, they can quickly reduce the health ofthe enemy, and then trigger rune effects, such as Jarvan IV, Elise and Lee Sin.

Harvest heroes who are not killed in team fights. They don't pay much attention to the blood exchange at first and wait for a wave of team fights. to take off, like Katarina and Kassadin.

Heroes with very strong laning ability can beat the enemy to half health with a set of combos that they can stack during the laning period, like Brand, Zoe, Aatrox. .

A set of combos can reduce the enemy's health to half, and they can stack during the lane phase, such as Brand, Zoe and Aatrox.

However, Dark "Harvest" is no longer worthy of its name. When it was launched, the victory rate of harvest heroes skyrocketed. Today it has long lost its original. strength. There is some lack of damage in mid-range rounds and disadvantageux, and it even prevents you from killing the first enemy when you enter the battlefield.

Ironically, the last "survivors" are Zyra and Fire Man. With their own skill mechanism, they can easily trigger this rune, even after death, waste heat can also be used. .

And Dark Harvest's features, namely "low level and equipment bonuses, and easier to trigger in the bot lane", make it a toy “dedicated” to supporting these two mages.

Another option to improve the burst

If you look at the other fundamental runes of the Domination system, they all have this concept

What's valuable and unique about this talent is

Continuous cuts (reset CD to 1.5 sec when participation in kills) + other cornerstone runes are not as good as the Growth attribute

5 points is too little, everyone thinks it's too little. On the first floor, 8 points are lost when large neutral units and large enemy units die. , and are triggered by normal attacks. , no cd, collect it and trigger it with the next basic attack. Ten people can play with five people and steer the black harvester. Once development is complete, everything will be fine. in the middle and at the end, it's much better than electrocution. When playing in a group, we hear the pop of the black reaper. It would be worth playing mid laner and getting Kassadin to level 6. The other assassins are level 6. 11 will definitely take over the game. T1 deserves it.

Later it was reworked into the current version, which is more relevant, in accordance with the original design intention, which I usually play. Mantis Death Song and play it. After playing it for 20 or 30 niveaux, I think this change is entirely reasonable. At least it is not a black thunder but a common method for each system.

< p>

When the conqueror is at a low level, he has two attributes on the same level . What does this mean? It doesn't exist

I can't play with it and I can't bend it

Just Bring the Thunder next time

If you bring it, pile it, harvest it and kill it happily

Then , the player Himself can understand the meaning of this talent. Who is crisp in seconds, kills wildly in the bot lane, for example, often harvests Thresh and adds Draven, the fifth level Thresh combined with passive harvest E plus. can directly kill the blind monk with more than 200 health, and jumping from the tower Sometimes you can often kill people with one blow

The damage of Dark Harvest soundt the base damage according to the level + APAD bonus + Harvest layer 5 CD45 seconds to participate in the kill refresh If it is against Dark Harvest If you do not understand and do not know what the situation is, I suggest electrocution ( in most cases it is). does more damage than Dark Harvest, is stable, simple and brainless)

Dark Harvest is currently not the best choice Because the trigger mechanism has changed, the previous version of Dark Harvest. had the most terrifying piles of big wild monsters. No matter how close you brushed into the jungle, the crusties on the other side couldn't stop you.

Isn't that bad? of layers are the subsequent damage.

Jungle heroes with high base damage can quickly reduce the enemy's health, then trigger rune special effects, such as Jarvan IV, Elise and Lee Sin.

Killings orAids can shorten the CD to two seconds, and the burst will be higher in group fights. However, if you die after an attack, the electrocution is simply over.Unexpectedly, Dark Harvest requires at least 30 layers before the damage exceeds the electrocution. Generally, the game cannot be played for that long

This is to limit damage in the game. later stage

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