There are several power generation methods for players to choose from in Galaxy Breaker, so which power generation methods are the most efficient? Let's take a look at the analysis of the efficiency and profitability of each power generation method in Galaxy Breaker?
Analysis of the efficiency and profitability of Galaxy Breaker's various power generation methods
Wind power
24-hour power generation 24, stable 12 hours of electricity
Simply define the efficiency of electricity production as: The ratio of electricity production to floor space
Then, wind energy efficiency level 1/2/3 = 3/6/12
< p>Solar energy8 points in the game Sunrise, sunset at 20 hours, 12 hours of lighting and with the appropriate number of batteries, 1 solar energy is equivalent to a wind turbine with an energy production ofe 10
After calculation, the ratio of batteries to solar energy is 1:2.77, an integer If you simplify it, it is 4:11
Then the photoelectric efficiency of level 1/2/3 = 1.83/3.66/7.33
So, wind energy will overwhelm solar energy, so it is quite acceptable to build only wind power, many newcomers will think that weather effects will increase wind power. and decrease solar energy, or that wind energy will decrease and solar energy will increase, and they believe it is necessary to build both. Then you are totally wrong!
Assuming normal wind is 80%. on match days, then 50% wind represents the remaining 20%. Assuming the duration of 50% wind is 1 day, this equates to 50% wind lasting 1 day every 5 days. Wind energy is equivalent to solar energy for a 96 hour day and anight of 24 hours, except that the lighting at night is not 0% but 50%. This way, just like with upstairs solar, you just need to calculate the battery ratio to calculate wind power efficiency affected by weather conditions.
1 hour of play = 30 seconds, battery storage 10k, equivalent charge = 12*0.8+6*0.2=10.8
1 wind energy a need to store electricity = (12 - 10.8)*(30*96) =3.456k
So the ratio of battery to wind power is about 1:3
Then, the corrected wind energy efficiency level is 1/2/3. = 2.025/ 4.050/8.100, we can see that wind energy is more efficient than solar energy even if solar energy is not corrected for weather effects, so there is no need to build solar energy.
In humans terms:
1. Wind power outperforms solar power and there is no need to buildre of solar energy
If it is necessary to take into account the harsh meteorological environment, the production of wind energy will no longer be considered as 12, but as 10.8 , and 1 wind power will be built for every 3 wind batteries generated, which can guarantee stable and uninterrupted power in bad weather when 50% of the wind power is used every 5 days.
Geothermal energy
Geothermal holes are needed to produce mud, which is transformed into water. It is a very important and almost indispensable source of water
Plant energy
Collection of herbaceous plants as samples, 1 cultivator + 2 harvestersThe collection station at level 1 /2/3 can produce about 1.6/3.3/5 plant biomass, which requires water resources, but the produced plant biomass can be left in other basesmain sources for generating electricity, so if you can find a place with a lot of water or mud The place will be a good power base
Ignore the area occupied by the pipeline and use the area 9*9 as agricultural area, then the energy efficiency of level 1/2/3 factories = 1.11/4.69/10.12 p>
If the energy of the factory is used for convert gas to produce electricity, the efficiency will be increased to level 1/2/3=7.54/21.02/37.85
Gas
< p>Use green marshes as a resource to produce electricity, if factories are used to produce electricity from energy resources, see upstairsAssume that the area of the pump and pipes is 20
Gas efficiency level 1/2/3 = 8.90/16.44/37.50
Nuclear energy
< Similar to power plants, as long as uranium resources are collected, electricity can be directly generated on various baseses with water resources. It appears to be a non-renewable resource and is used for the medium-term transitionNuclear energy efficiency level 1/2/3 = 22.91/42.04/65.00< /p>
Magma Energy
Requires magma, and liquid cannot be transported to other maps, so magma energy production can only be used for local electricity generation, it is a good choice to place a large number of high energy consumption communication centers in the research area
Ignoring the pipe area, the energy efficiency of level 1 magma/ 2/3 = 20/30/40
Thermonuclear energy
It is extremely expensive and is generally not used for primary electricity generation, but for production of plasma
Problems of wind and photovoltaic energy in desert areas
For those without obvious climate change Desert maps, like the firstera survey desert map and the tanzanite desert map, the weather does not change much and is basically kept at 200 light and 25 wind. It is obviously profitable to use solar energy. The appropriate ratio of batteries to solar panels is 3:4.1. The efficiency of power generation when using advanced technology is 2.85.
For desert maps in sandstorm weather, like the Giant Shield Beast survey map, there are usually 200 light and 25 wind energy, but in sandstorm weather there are 250 wind energy or 500 energy wind turbine. Currently, solar power and wind power need to be manufactured. Just build a simple linear programming model to find. the relationship of the three. After calculation, photovoltaic: wind energy: number of batteries = 2:4:3, and the efficiency at level 1 is 3.33