There are multiple power generation methods for players to choose from in Galaxy Breaker, so which power generation methods are more efficient? Let’s take a look at the efficiency and cost-effectiveness analysis of each power generation method in Galaxy Breaker.
Efficiency and cost-effectiveness analysis of various power generation methods of Galaxy Breaker
Wind power
Power generation around the clock, stable 12 hours of electricity
Simply define the power generation efficiency as : The ratio of power generation to floor area
Then the 1/2/3 level wind power efficiency = 3/6/12
Solar energy
8 points in the game Sunrise, sunset at 20 o'clock, 12 hours of light duration, and with the appropriate number of batteries, 1 solar energy is equivalent to a wind turbine with a power generation of 10
After calculation, the ratio of batteries to solar energy is 1:2.77, an integer If you simplify it, it is 4:11
Then the photoelectric efficiency of level 1/2/3 = 1.83/3.66/7.33
So, wind power will overwhelm solar energy, so it is totally fine to only build wind power , many newcomers will think that weather effects will increase wind power and decrease solar power, or that wind power will decrease and solar energy will increase, and they feel that it is necessary to build both. Then you are totally wrong!
Assuming that normal wind weather accounts for 80% of the game days, then 50% wind weather accounts for the remaining 20%. Assuming that the duration of 50% wind weather is 1 day, it is equivalent to 50% wind weather lasting for 1 day every 5 days. In this way, wind power is equivalent to solar energy in a 96-hour day and 24-hour night, except that the illumination at night is not 0% but 50%. In this way, just like upstairs solar energy, you only need to calculate the battery ratio to calculate the wind power efficiency affected by weather.
1 hour in the game = 30 seconds, battery storage 10k, equivalent load = 12*0.8+6*0.2=10.8
1 wind power needs to store electricity = (12 -10.8)*(30*96) =3.456k
So the ratio of battery to wind power is about 1:3
Then the corrected level 1/2/3 wind power efficiency = 2.025/ 4.050/8.100, it can be seen that wind power is more efficient than solar power even if solar power is not corrected for weather effects, so there is no need to build solar power.
In human terms:
1. Wind power overwhelms solar power, and there is no need to build solar power
If it is necessary to consider the severe weather environment, the wind power generation will no longer be regarded as 12, but as 10.8, and 1 wind power will be built for every 3 wind power generated Battery, which can ensure stable and uninterrupted power in bad weather with 50% wind power every 5 days.
Geothermal energy
Geothermal holes are required to produce mud, which is converted into water. It is a very important water source and is almost a must-have
1/ Level 2/3 geothermal efficiency = 8/16/32
Plant Energy
Taking herbaceous plants as samples, 1 cultivator + 2 harvestersThe collection station at level 1/2/3 can produce about 1.6/3.3/5 plant biomass, which requires water resources, but the produced plant biomass can be left in other main bases to generate electricity, so if you can find a place with a lot of water or mud The place will be a good power base
Ignore the area occupied by the pipeline and use 9*9 area as an agricultural area, then the energy efficiency of level 1/2/3 plants = 1.11/4.69/10.12 p>
If plant energy is used to convert gas to generate electricity, the efficiency will be increased to level 1/2/3=7.54/21.02/37.85
Gas
Using green marsh as a resource to generate electricity , if plants are used to generate electricity from energy resources, see upstairs
Assume that the pump and pipe area is 20
1/2/3 level gas efficiency = 8.90/16.44/37.50
Nuclear energy
Similar to plant energy, as long as uranium resources are collected, electricity can be directly generated at various bases with water resources. It seems to be a non-renewable resource and is used for mid-term transition
Level 1/2/3 nuclear energy efficiency = 22.91/42.04/65.00
Magma energy
Requires magma, and the liquid cannot be transported to other maps, so magma power generation can only be used for local power generation , it is a good choice to place a large number of high-power communication centers in the research area
Ignoring the pipe area, the energy efficiency of level 1/2/3 magma = 20/30/40
Thermonuclear energy
It is extremely expensive and is generally not used for main power generation, but for plasma production
Wind power and photovoltaic problems in desert areas
For those with no obvious climate Changing desert maps, such as the first survey desert map and the Tanzanite Desert map, the weather does not change much and is basically maintained at 200 light and 25 wind. It is obviously cost-effective to use solar energy. The appropriate ratio of batteries to solar panels is 3:4, 1 The power generation efficiency when using advanced technology is 2.85
For desert maps in sandstorm weather, such as the Giant Shield Beast survey map, there are usually 200 light and 25 wind power, but in sandstorm weather, there is 250 wind power or 500 wind power. At this time, solar energy and wind power All three batteries need to be made. You only need to construct a simple linear programming model to find the ratio of the three. After calculation, photovoltaic: wind power: number of batteries = 2:4:3, and the efficiency at level 1 is 3.33
The formula for calculating wind power cost per kilowatt hour is as follows:
1. LCOE = construction cost + operation and maintenance cost + power generation. When measuring the economic benefits of wind turbines, the unit cost of energy (cost of energy COE), that is, the cost per kilowatt-hour, is used as the evaluation index.
2. The unit’s kWh cost is the ratio of the total cost of the unit to the power generated.