The first is to unlock the second and third-level buildings in the industrial area through the technology of the industrial era? Industrialization? Among them, the third-level buildings can use coal to generate electricity and can radiate to the city center within 6 blocks , and then gradually unlock buildings that use oil and uranium to generate electricity. Later, you can unlock improved facilities. You can build power stations on geothermal fissures, hills, coasts or lakes, and you can also build solar farms on flat ground to generate electricity.
Civilization 6 is a historical strategy turn-based game in which players build an empire and accept the test of time. Players will create and lead their civilization from the Stone Age to the Information Age and become the leader of the world. Players will wage war, practice diplomacy, promote culture, and face off against many of history's leaders as they attempt to build the greatest civilization the world has ever known. Each civilization in the game is unique, each with its own "idiosyncrasies". Civilization leaders will also display their own unique traits in competition, some will appear early, while others will appear later.
Methods for increasing productivity in Civilization 6
The first is provided by the population working on city cells. The city must have a water source, enough resources or hills within the second ring road, and a high-grain terrain to ensure rapid population growth. Workers can work in mining/quarrying/sawmills to provide a large amount of productivity.
The second is to develop technology that can provide strategic resources as soon as possible. Displaying horses, iron, coal, oil, aluminum, and uranium can greatly improve the productivity of the grid. Not only that, those technologies with stars can give mines +1 productivity. Hammurabi in Babylon is an example.
The third is religion. The Pantheon can add land productivity, or the Pantheon can choose a high holy land bonus (frozen soil/desert/rainforest) + professional ethics to turn the holy land into a highly productive land.
The fourth is industrial areas and buildings, especially power plants. It can also radiate to surrounding cities. Note that canals and dams can provide 2 bonus points for industrial areas, and strategic resources can provide 1 bonus point. If the starting era is late, such as the atomic energy era, the ditch and dam only take 1-2 turns. However, in cities with low basic productivity, there is no need to build industrial zones and give priority to building other areas, such as business, technology and culture. Industrial city-states will greatly enhance the output of industrial areas.
The fifth is trade routes. Gathering a large number of merchants into one city, and then adding cards later, can increase productivity astonishingly.
The sixth natural step is to hang the card. Production units have various hanging cards, 50% or even 100%. There are also cards for buildings and wonders.
The seventh is the vampire castle in the association. Two can be built in the Middle Ages. Use vampires as workers to build. It is the superposition of all outputs in the surrounding 6 cells and can only be given to the capital. This is pretty awesome. In comparison, the Golden Dawn's ley lines are very far back and are less cost-effective.
The eighth is the military camp building and the shipyard in the port. militaryThere are quite a lot of buildings in the camp + industrial zone combined.
The ninth is that if the livability is +1, it can be increased by 15%, and +3 can be increased by 30%. But often the overall improvement is greater when the population is larger.