The Galaxy Breaker power generation facility is a key building in the game. What power generation facilities are useful? Let's take a look at the efficiency and cost analysis of Galaxy Breaker's power generation facilities.
Wind power
Power generation throughout day, stable 12 hours of electricity
Simply define the efficiency of electricity production as: electricity production The ratio to floor space
Then, efficiency of wind energy level 1/2/3 = 3/6/12
Solar energy p>
The sun rises at 8 a.m. in the game. Sunset at 8 p.m. , 12 hours of lighting and a suitable number of batteries, then 1 solar energy is equivalent to a wind turbine with a generation power of 10
After calculation, the ratio of batteries to solar energy is 1: 2.77, which can be rounded to an integer of 4:11
Then the photov efficiency leveloltaic. 1/2/3 = 1.83/3.66/7.33
So wind energy exceeds solar energy. It's perfectly acceptable to build only wind power. Xinhui believes weather effects will increase wind power. decrease solar energy, or that wind energy will decrease and solar energy will increase. If you think it is necessary to build both, then you are totally wrong!
Assume that normal wind power is 80% of solar power. match days, then 50% wind makes up the remaining 20%. Assuming the duration of 50% wind is 1 day, this equates to 50% wind lasting 1 day every 5 days. is equivalent to the solar energy of a 96-hour day and a 24-hour night, except that the lighting at night is not 0% but 50%. This way, just like with upstairs solar, you just need to calculate the battery ratio to calculate wind power efficiency aaffected by weather conditions.
1 hour of play = 30 seconds, battery storage 10k, equivalent charge = 12*0.8+6*0.2=10.8
1 wind energy a need to store electricity = (12 - 10.8)*(30*96) =3.456k
So the ratio of battery to wind power is about 1:3
Then, the corrected wind energy efficiency level is 1/2/3. = 2.025/ 4.050/8.100, we can see that wind energy is more efficient than solar energy even if solar energy is not corrected for weather effects, so there is no need to build solar energy.
In humans terms:
1. Wind power exceeds solar power, and there is no need to build solar power
If it is necessary to consider the harsh weather environment, power generation wind energy will no longer be considered as 12, but as 10.8, and 1 wind energy will be constrout for every 3 wind batteries generated, which can guarantee stable and uninterrupted power in bad weather when 50% of wind power is used every 5 days.
Geothermal energy
Geothermal holes are needed to produce mud, which is transformed into water. It is a very important and almost essential source of water
Plant Energy
Collection of herbaceous plants as samples, then 1 cultivator + 2 harvesting stations 1/2 / Level 3 can produce about 1.6/3.3/5 plant biomass and requires water resources, but the plant biomass produced can be left in other main bases to produce electricity, so if you can find a place with a lot of water or mud, it will be a good energy base.
Ignore the area occupied by the pipeline and that area 9*9 is used as an agricultural area, SOthe energy efficiency of the factory at level 1/2/3 = 1.11/4.69/10.12
If the energy of the factory is used to convert the gas in electricity generation, efficiency increases to level 1/2/3 = 7.54/21.02/37.85
Gas
Use swamps greens as resources to produce electricity if plants are used. as resources to produce electricity, see upstairs.
Assume the area of the pump and pipe is 20
Gas efficiency level 1/2 /3 = 8.90/16.44/37.50
Nuclear energy
Like plant energy, as long as uranium resources are collected, it can be Every base with water resources directly generates electricity, which appears to be a non-renewable resource and is used for the medium-term transition
Nuclear energy efficiency level 1/2/3 = 22.91 /42.04/65.00
Magma Energy
Magma is required, and the liquid cannot be transferredported to other maps, so magma energy production can only be used for local power generation. It is a good choice to place a large number of high energy consumption communication centers in the research area
< p> Ignoring the surface area of the pipes, the energy efficiency of level 1 magma/ 2/3 = 20/30/40Thermonuclear energy
The cost is extremely high, and it is generally not used for main electricity production, but for the manufacture of plasma.
I tested plant energy using the most basic medicinal plants, so the data shows that the energy efficiency and cost effectiveness of plants are very low. or even tested other samples. I can't wait to see big results. Let me summarize the resource production of each plant sample.
Add the problems of wind and photovoltaic energy in areas whereertics.
For desert maps without obvious climate change, such as the first desert survey map and Tantan. On the Sanshi Desert map, the weather doesn't change much, basically staying at 200 light and 25 wind. It is obviously profitable to use solar energy. The appropriate ratio of batteries to solar panels is 3:4, and the power generation efficiency at technology level 1 is 2.85.
For desert maps In sandstorm weather, like the Giant Shield Beast survey map, there are generally 200 light and 25 wind turbines, but in sandstorm weather, there are 250 wind turbines or 500 wind turbines. At present, solar and wind batteries need to be built, and only a simple linear one. The ratio of the three can be calculated by planning. the model. After calculation, the number of photovoltaics: wind turbine: battery = 2:4:3, and the efficiency at level 1 is 3.33