Jurassic Park RPG Final Guide
A journey into the heart of Jurassic Park
I first discovered this map with my classmates when I was in university, so I was a beginner. . The scene is very unpleasant. But now that I think about it, running around the map with my friends being chased by a dragon or a group of dragons seems like the most fun. Now I accidentally open this RPG series to compensate for the experience of completing the level at that time, or to reminisce about the past. Regarding Jurassic, I really like the elements of this card, and it is also a very old but classic card. It's a shame that the development and legacy behind the map has been cut short, and there's a lack of people to update and improve it. Hopefully one day we will get to see a new version of Jurassic.
As I usually play the Jurassic 3.3G and 3.3H versions, most of the contentu written later is limited to these two versions.
Second personal Jurassic Park game experience
1 Create a game:
Usually when you start creating a game, for example, if 4 people play, Then the additional seats can be defined. It becomes a simple computer. In version 3.3, it seems that one person corresponds to 2 notebooks, so the probability of finding notes will be higher if you open more computers.
2 Initial Development Ideas:
When the game starts, you have McDonald's on you. By entering -open you can drop useful items such as: magnifying glass*99 (worth 6 gold and). 6 wood, during the day If you don't have much use for making a bonfire at the beginning, you can sell it directly); mini RC jeep, RC military jeep, RC terrain (not for sale, just use the open field of vision at the beginning) Cylindrical telescopee (field of vision +400!!! Get it and you can be the first) Go straight to get supplies at night, my most coveted item, it will also be useful to me later) Colorful balls* 4 (total price 20 gold coins, NPC) Colored balls*2 (total price 10 gold coins, NPC) Water bombs (not for sale, using them can make dinosaurs stunned for 2 seconds and practically useless) Camouflage suit (not for sell, can be invisible) for 20 seconds after use, treasure hunt item during the day) Bubble gun* 250 (worth 20 gold and 10 wood, 250 nice points!!! Enough to kill a lot of mosquitoes! What a shame the previous point) In order to obtain the night vision goggles as soon as possible, they are always listed as NPC items).
General process: At the beginning, build a tent in the nearest place to the forest, collect about 20 trees, build a power tower and a small fire at proximity, and temporarily obtain 10 wood to make fossils. gold on the ground, the fossil field is close to the tent, collect enough 30 gold coins to dismantle the fossil field and build a base building. Then collect wood to transform the base building into a laboratory. When gold reaches 15 and wood reaches 15, buy night vision goggles (night vision +700). Basically, you can scour the map for supplies before 2:00 p.m. in the middle of the night. Generally speaking, there is no need to pick up items that are worthless, as I said. Next, let's look at the other supplies that occupy the equipment crate: Biologist Research Notes and Mechanist Research Notes are the most important supplies at the start (unit price 444, initial development funds), followed by Launchers. porous rockets, dual flamethrowers and cyclics. lasers. LThe transmitter is also very expensive.Valuables (not for sale; some people may say they can't be sold and what's so good about getting them back? Let me briefly explain to you that the actual unit prices of these three weapons are 180 gold coins and 180 wood coins, so you think this item is important) Then the gun (the unit price is 35 wood coins gold and 30 wood, sold in the store at the beginning) the shotgun (the unit price is 40 gold and 30 wood, still sold in the store at the beginning) Tyrannosaurus urine (the unit price is 15 coins gold and 15 wood After use, it will be invincible for a long time, a necessity for saving lives at the beginning) Dichlorvos Spray (the unit price is 10 gold and 10 wood, unimportant at the beginning) Hamburg (the unit price is 8 gold and 8 wood to replenish 100 HP, depending on your blood volume) Pepsi-Cola (theunit price is 5 gold coins and 2 wood, one bottle is enough to replenish MP and equip equipment for running away).
The first night of treasure hunting is an important part of development. If you do it right, the rest of the first night will go smoothly. Generally, as long as you are lucky, you can find a notebook. and a few scattered items for sale. Sufficient for initial construction and capital establishment. You may encounter dinosaurs during the treasure hunt. The dinosaurs' initial attack power is not very strong. On the first night you may encounter baby tyrannosaurs, small pterosaurs, young scutellariasaurus, stegosaurus and lizard dragons. Among the above dragon species, only the lizard dragon poses the greatest threat at first. The lizard dragon's venom attack has a slowing effect on poisoning. Basically, if you rencounter two lizard dragons at the same time, it will be difficult to escape. It is recommended to take a detour if you encounter it. Among the other dragons, the young sprinter is the fastest. But for these dragons, you can use the survivor's stealth skills to get rid of them on the first night.
Night vision glasses + field of view 700 can be combined with other elements that increase the field of vision. The ideal combination is - night vision goggles + a cylindrical telescope, which is usually used for treasure hunting equipment at night. . 2 indicator lights are very practical.
3 Mid-Term Development Ideas:
With the materials found on the first night, we can start medium-term survival and development relatively smoothly.
A good start is half the battle. Before building our safe territory, site selection is veryimportant. Such a location must meet these conditions: First of all, the construction site we are looking for is safe, there are no dragons here, and there are no dragon dens here. Second, the location we are looking for can be sealed with a few buildings (like shelters, power guardrails, power plants, and even bonfires) to ensure that the dragon can only attack from one direction. The denser the trees around the third territory, the better. The distribution of trees makes it difficult for medium-sized dragons to enter.
Some players like to dig up the woods and leaving space for construction is also a good method. Based on this, there are many so-called pocket formations in the woods on the map. The most classic and commonly used positions are: woodwinds with the left opening in the lower right corner, woodwinds with the right openingin the lower right corner, the antlers with the left opening in the upper left corner, etc.
After choosing your starting point, our verbal architectural work begins. The most important part: waterproofing. There are 3 options for sealed buildings: shelter, power guardrail, and power station. Let's list some data.
Shelter (cost: 20 gold, 20 wood, 1 electricity. Attributes: 950 HP, 6 armor, passive bounce attack 10 points. Can be upgraded to high level shelter)
AdvancedShelter (upgrade cost: 15 gold, 15 wood, 1 electricity. Attributes: 1350 HP!!!, 7 armor. Passive bounce attack 10 points)
Power Guardrail (cost: 9 gold, 9 wood, 1 electricity. Attributes: 140 HP, 10 armor, attack 9-9)
Power plant (cost: 10 gold and 10 wood. Attributes: 100 HP, 6 armor, provides 5 electricity. Can be upgraded to power plant)
Power plant.thermal lux (upgrade cost: 5 gold and 5 wood. Attributes: 200 HP, 7 armor, provides 12 power. Can be upgraded to bi-turbo thermal power plant)
Bi thermal power plant -turbo (Upgrade cost: 5 gold and 5 wood. Attributes: 350 HP, 8 armor, provides 20 electricity. Technology is needed to generate powerful electricity!)
We order at high to low security: advanced shelter, shelter, Twin turbine thermal power plant, thermal power plant, electric guardrail, power plant.
Since population and cost must match, 1 electricity == 1.25 or 1.25 wood.
In order of construction costs from cheap to expensive: power plant, thermal power plant, electric guardrail, twin-turbine thermal power plant, shelter, raised shelter.
The double turbine thermal power plant requires technological research to produce powerful electricity, so it was excluded first.Then exclude the last elements of the sequence respectively and perform statistical scoring.
Score: 3 2 1
Electrical guardrail shelter for thermal power plant
Electric guardrail shelter for thermal power plant
Result final: 4 points for shelter; 5 points for the thermal power plant! ; 3 points for the electric guardrail.
Perhaps my method of comparison is one-sided in some ways, but it is also a workable method.
Consider the performance of the three building types. The heat flow power plant has the possibility of later upgrading to a twin turbo heat flow power plant to become a strong defense. Shelters can be upgraded Even if they aren't, the powerful defense abilities are enough to be used from start to finish. The anemia of the electric guardrail makes it weak at a later stage and it is destined to be a unit that needs to be updated and replaced.
Repeating electric toy gun for children. The function of the water bomb scale is to satisfy the interest of "military fans". The water bomb gun shoots a very soft projectile, similar to the "SpongeBob" one I played with as a kid. This is also called a. water bomb. The main material of water bombs is sodium polypropylene. Before soaking, the water bombs are only 1-2mm. Dry water bombs must be soaked before firing. After approximately 4 hours, the water bomb absorbs water and expands to a size of approximately 7.1 to 7.4 mm and has a mass of approximately 0.2 g. At this time it can be loaded and fired.