Weapon data for 3D pixel shooting

Introduction 3D Pixel Shot Weapon Data COMBATRIFLEUP2/Combat Rifle/First Column Single Shot Damage: 2 Single Shot Headshot Damage: 4 Fire Rate: 7 Rounds/Second Magazine: 4

Weapon data for 3D pixel shooting

COMBATRIFLEUP2/Combat rifle/First column

Single-shot damage: 2

Single-shot headshot damage: 4< /p>

Rate of fire: 7 rounds/second

Magazine: 40

Maximum ammo: 210

AK-48UP2/AK-48/ first column

< p>Single shot Damage: 2

Single headshot damage: 5

Fire rate: 6 shots/second

Magazine: 40

Maximum ammo: 200

SWATRIFLEUP2/Special Forces Rifle/First Column

Single shot damage: 2< /p>

Single headshot damage: 5

Fire rate: 7.2 rounds/second

Magazine: 40

Maximum ammo: 200

RAPIDDFIRIFLEUP1/rapid-fire rifle /First column

Single-shot damage: 2

Single-shot damage per headshot: 4

Rate of fire: 9.4 rounds/second

Magazine: 65

Maximum ammo: 325

WATERRIFLEUP2/Water rifle/First column

Single shot damage: 5.5

Single headshot damage: 11

Rate of fire: 3.7 rounds/second

Magazine: 45

Maximum ammo reserve: 225

< p>STATEDEFENDERUP1/State Guard Machine Gunner/First Column

Single shot damage: 3

Single shot damage in the head: 6

Fire rate: 7.2 shots/second

Magazine: 70

Maximum ammo: 280

FUTURERIFLEUP1/ Future Rifle/First Column

Single shot damage: 3

Single headshot damage: 6

Rate of fire: 7 shots/second

Magazine: 40

Maximum ammo reserve: 200

HELLRAISERUP2/Ghost Rifle/First Column

Single shot damage: 3.5

Single shot damage per headshot: 6

Rate of fire: 7.3 shots/ second

Magazine: 40

Maximum ammo: 210

MARKSMANUP2/Marksman assault rifle/First column

Damage of one single hit: 3

Single headshot damage: 6.5

Cadence of tir: 7.3 rounds/second

Magazine: 50

Maximum ammo reserve: 250

SECRETFORCESRIFLE/Secret Team Rifle/First Column

Single shot damage: 4

Single headshot damage: 8

Fire rate: 7.3 rounds/second

BulletsClip: 50

Maximum ammo reserve: 250

(Maximum damage per second is 56. Once the opponent is stationary, he can kill most people in about a second This weapon is absolutely It's the most powerful rifle in this version)

ARMYRIFLE (only available in story mode) BEST FRIEND/best friend/first column

Single shot damage: 0.33

< p>Single headshot damage: 0.5

Shot rate: 8.3 rounds/second

Magazine: 25

Maximum ammo reserve: 100

< p>BRAVEPATRIOT/Brave Patriot Rifle/First Column

Damage of a single hit: 2.5

Single headshot damage: 5

Fire rate:4 Shots/second

Magazine: 32

Maximum ammo: 165

"EINDRINGLING"/"Yinde Rongling Gun"/First column

p>

Single Shot damage: 1.5

Single headshot damage: 3

Shot rate: 7 shots/second

Magazine: 40

Maximum ammunition reserve: 200

DUALUZIUP2 submachine gun/Double Uzi/first column

Damage in a single shot: 2

Single-shot explosion Headshot damage: 4

Rate of fire: 8 rounds/second

Magazine: 70

Maximum ammo: 350

CRYSTALLASERCANNONUP2/Crystal Laser Cannon/First Column

Single shot damage: 2

Single headshot damage: 4

Fire rate: 12.2 rounds/second

Magazine: 60

Maximum ammo: 255

SNOWBALLGUNUP2/Snowball Gun/ Fourth column

Single shot damage: 11

p>

Single headshot damage: 22

Rate of fire: 1, 6 shots/second

Magazine: 35

Reserve myMaximum Ammo: 175

SOLARRAYRIFLEUP2/Solar Ray Rifle/Fourth Column

Single Shot Damage: 3

Single Shot Damage in head: 5.5

Fire rate: 9 rounds/second

Magazine: 45

Maximum ammo: 225

BADCODE /Bad Code/Fifth Column

Single shot damage: 4

Single headshot damage: 7

Rate of fire: 2.4 rounds/second

Magazine: 12

Maximum ammo reserve: 60

(This weapon has the magazine of a submachine gun, the rate of firing from a pistol, the effect of a rocket jump and the absence of a self-harm explosion It is certainly the most difficult weapon to classify. Despite its appearance, it has been attributed to a submachine gun. The gun can reach maximum speed without any damage.When crossing high terrain, I give full marks for maneuverability, even if it hits people, it is a very good mobile auxiliary weapon)

< p>"AVALANCHE" UP2/"Avalanche" Cannon/fifth column

Single shot damage: 3.5

Single headshot damage: 7

Firing rate: 7 rounds/second

Magazine: 50

p>

Maximum ammunition reserve: 250

UZI-UZI (only available in plot mode)

AKMINI (only available in plot mode) SIMPLESHOTGUN/Simple Shotgun/First Column< /p> p>

Single shot damage: 3

Damage with a single headshot: 6

Fire rate: 1.4 rounds/second

Magazine: 7

Maximum ammo reserve: 49

MEGADESTROYER/Mega Destroyer Shotgun/First Column

Single shot damage: 4.5

Single shot headshot damage: 9

Fire rate: 1.4 rounds/second

Magazine: 11

Maximum ammo reserve: 66

PHOTONSHOTGUNUP1 / Photon Shotgun/First Column

Single-shot damage: 21

Single-shot headshot damage: 42

Radence rate of fire: 1.2 rounds/second

Magazine: 10

Maximum ammo: 50

LASTKISSUP2/Kiss of Death/First Column

Single hit damage: 13

p >

Single headshot damage: 26

Rate of fire: 2.2 rounds/second

Magazine: 12

Reserve Maximum Ammo: 60

STEAMPOWERUP2/Steam Shotgun/First Column

Single Shot Damage: 11

Single Shot Damage in the head: 22

Firing speed: 1.5 rounds/second

Magazine: 3

Maximum ammunition: 36

HEAVYSHOTGUNUP2/Heavy Shotgun/First Column

Single Shot Damage: 13

Single Headshot Damage: 27

Shot Radiation : 2.5 rounds/second

Magazine: 12

Maximum ammo reserve: 60

(The shotgun has a short range. The author uses the shotgun as a harvest weapon If the enemy is paralyzed by your cannon, use this shotgun to fire a few more shots. If they hit the edge, they will be healed.ort, no need to aim precisely)

PREDATORUP2 SHOTGUN/"Predator"/first column

Single shot damage: 24

Damage with a single headshot: 48

Rate of fire: 2 rounds/second

Magazine: 20

Maximum ammo reserve: 120

p>

(shotguns have a short distance), the author uses the shotgun as a harvesting weapon. If the enemy is paralyzed by your cannon, use this shotgun to get a few extra hits in. You will die if you hit the edge, no need to aim precisely)

DOUBLE BARRELED SHOTGUN (only available in plot mode) AUTOMATICPEACEMAKERUP2/Automatic Peacemaker/First Column

Single hit damage: 3

Single headshot damage: 6

Rate of fire: 9.2 rounds/second

Magazine: 175

Maximum ammo reserve: 350

(So we can easily see that the damage of Gatling are much higher than at the bottom, mays it has no range and works a little slower)

ASSAULTMACHINEGUNUP2/Assault Machine Gun /First column

Single hit damage: 3.5

Single-shot headshot damage: 7

Fire rate: 7.5 rounds/second

Magazine: 150

Maximum ammo: 225

DUALMACHINEGUNSUP2/dual machine gun/second column

Single shot damage: 4

Single headshot damage : 9

Rate of fire: 6 rounds/second

Magazine: 90

Maximum ammunition reserve: 360

< p> (The author liked the double machine guns After testing this time, I think this weapon is indeed playable and everyone can calculate and know that this weapon can damage almost all full armors in seconds. to kill people in a second Another thing I have to say is that the low flexibility of the repeater gun will be nice for .r novices. This gun is not popular but you can definitely try it.

FREEZERAYRIFLEUP2/Freezer Radiation Rifle/Fourth. Column

Single shot damage: 3

Single headshot damage: 6

Shot rate: 9.6 shots/ sec

Magazine: 80

Maximum ammo: 320

DRAGONBREATHUP1/Dragon Breath Laser Pistol/Fifth Column

Damage of a single hit: 3

Single shot headshot damage: 5

Fire rate: 10 rounds/second

Magazine: 100

Maximum ammo reserve: 500

LASERMINIGUN/laser machine gun/fifth column

Single shot damage: 5.5

Damage 'single shot per headshot: 10.5

Firing rate: 5 rounds/second

< p>Magazine: 75

Maximum ammo: 225< /p>

HEAVYMACHINEGUN (only available in the plot) PIXELGUN/pixel gun /Second column

Single shot damage: 1

Single shot damage in the head: 2.5

Shot rate : 3 rounds/second

Magazine: 12

Maximum ammo: 84< /p>

OLDCOMRADE/Old Friend Pistol/Second column

Damage 'single shot: 3

Single shot headshot damage: 6

Fire rate: 3.3 rounds/second

Magazine: 10 < /p>

Maximum ammo reserve: 40

FASTDEATHUP2/Fast Death Pistol/Second Column

Single Shot Damage: 2

Single-shot explosion Head damage: 3.5

Fire rate: 7 rounds/second

Magazine: 44

Maximum ammo reserve: 220

DESERTEAGLEUP2/ Desert Eagle /Second Column

Single shot damage: 4

Single shot damage head: 8

Fire rate: 3 rounds/second

Magazine: 9

Maximum ammo: 45

HITMANNPISTOLUP2/Killer Pistol /Second Column

Single shot damage: 4.5

Single headshot damage: 9

Shot rate: 4 rounds/second

Magazine: 18

Maximum ammo reserve : 108

p>

PHOTONPISTOLUP1/ Photon gun/Second column

Single shot damage: 5.5

Single shot damage per headshot: 11

Firing rate: 4 rounds/second

Magazine: 12

Maximum ammo: 60

STEAMREVOLVERUP2 /Steam Revolver/Second Column

Single shot damage: 8

Single headshot damage: 16

Rate of fire: 2, 7 rounds/second

Magazine: 8

Maximum ammo reserve: 32

EXTERMINATORUP2 /Exterminator/Second column

Damage single shot: 32

Single shot headshot damage: 65

Fire rate: 0.8 rounds/second

Magazine : 8

Maximum ammo: 32

WATERPISTOLUP2/water gun/second column

p>

Single shot damage: 9.5

Single headshot damage: 19

Fire rate: 3 shots/second

Magazine: 25

Maximum reserve of ammo: 125

DUALREVOLVERSUP2/double pistol/secondcolumn

Single shot damage: 9

Single shot headshot damage: 18

Fire rate: 3 shots/ second

Magazine: 26

Maximum ammo: 54

DUALHAWKS/Double Eagle/Second Column

Single hit damage: 10

Single headshot damage: 20

Fire rate: 3 rounds/second

Magazine: 24

Maximum ammo reserve: 96

< p>(This weapon's huge recoil and neither fast nor slow rate of fire make this weapon feel awkward in the hand.Land, but the cloak bonus white cannot be ignored: it can turn this gun into an ultimate two-shot weapon)

ALIENGUN (only available in story mode) SNIPERRIFLE/sniper rifle/fourth column< /p>

Damage single shot: 3

Single shot headshot damage: 6

Fire rate: 0.6 rounds/second

Magazine:5< /p>

Maximum ammo reserve: 25

BRUTALHEADHUNTER/sniper rifle dBrutal Hunting/Fourth Column

Single Shot Damage: 7.5

Single Headshot Damage: 15

Rademia of fire: 0.8 rounds/second

Magazine: 7

Maximum ammo reserve: 42

GUERILLARIFLEUP2/guerrilla rifle/Fourth column

Single shot damage: 7.5

Single shot damage per headshot: 15

Rate of fire: 2.2 rounds/second

Magazine: 9

Maximum ammo: 45

DATERHATERUP1/Doomsday Hater/Fourth Column

Single shot damage: 14

Single headshot damage: 28

Rate of fire: 1.4 rounds/second

Magazine: 8

< p>Maximum ammo reserve: 40

ELEPHANTHUNTERUP1/Elephant Anti-Equipment Rifle/Fourth Column

Single shot damage: 24

Damage single headshot: 48

Firing rate: 1 round/second

Magazine: 8

Maximum ammo: 48

ELECTROBLASTRIFLEUP1/Electronic explosive rifle/Fourthth column

Single shot damage: 26 (actually measured damage of this sniper rifle is regardless of headshot)

Shot rate: 0.8 rounds/second

Magazine: 12

Maximum ammunition reserve: 60

(After measuring the data of this weapon, the author discovered an interesting thing through experiments - demolition shoes have a bonus for this weapon, after adding 60%, the damage is increased to 42. This damage means that no matter how you hit, you can kill to the maximum two shots and full armor)

PROTOTYPEUP2/Prototype Rifle/Fourth Column

Single shot damage: 35

Single shot damage per headshot: 70

Rate of fire: 0.8 rounds/second

Magazine: 6

Maximum ammunition reserve: 24

(The legendary light sniper is an eternal PG legend. Many old artifacts have declined with the version update.Only the light sniper was able to play the game with his deadly one-shot damage. At the top, I'll give you some data regarding the possibility of a headshot. a light sniper will kill 100% of the time. Regular full armor is 56, plus one's own 9 hit points, or 65. A headshot with a light sniper will kill 100% of the time. If the opponent wears it, the Berserker Cloak, 72 armor points, a light sniper isIt can't last for a few seconds. If you wear a sniper cape, the bonus is 50%. At this time, the light sniper's headshot damage is 105. If the opponent does not use a melee weapon to be immune to headshots, it can be done in seconds) < /p>

IMPULSENIPERRIFLEUP2/Assault Sniper Rifle/No. Four columns

Single shot damage: 13

Single headshot damage: 25

Fire rate: 2 shots/second

Bullet clip: 12

Maximum ammo reserve: 60

"SUNRISE"/"Sunrise"/Fourth Column

Single shot damage: 19

Damage from a single headshot: 38

Fire rate: 1.6 rounds/second

Magazine: 24

< p>Maximum ammo: 60 COMBAT/saber/Third column

Damage: 2

Headshot damage: 4

Cutting speed: 2 times/second

CACTUSSWORD/Cactus Sword/Third Column

Damage: 4

Headshot damage: 8

Slashing speed: 1.2 times /second

BATTLESHOVEL/Battle Shovel/Third Column

Damage: 4

Headshot Damage: 8

Slashing Speed : 1.6 times/second

< p>PIGHAMMER HAMMER/Pig's Head Hammer/Third Column

Damage: 5

Headshot Damage: 9

Cutting speed: 1.6 times/second

< p>CHAINSAW/Chainsaw/Third column

Damage: 4

Bullet damage at head: 9

Cutting speed: 2 times/secof

LAVAFLAIL/Lava Bane/Third Column

Damage: 15

Headshot damage: 30

Speed cut: 0.8 times/seconds

HAPPYTREESLAYER /Happy Tree Axe/Third Column

Damage: 7

Headshot damage: 14

Slashing speed: 1.6 times/second

FALSE /False/Third column

Damage: 10

Bullet damage to the head: 20

Strike speed: 1.1 times/second

MINERWEAPONUP2/Miner's pickaxe/Third column

Damage: 8

Headshot Damage: 16

Slashing Speed: 1.6 times/second

EVILPIGHAMMER/Evil Pig's Head Hammer/Third Column

Damage: 10

Headshot damage: 20

Cutting speed: 1.6 times/second

WARRIORAXEUP2/ Tomahawk/Third column

Damage: 11

Headshot damage: 22

Cutting speed: 1.2 times/second

KNIGHTSWORDUP2/Knight Sword/Third Column

Damage: 11

Damagets per headshot: 22

p >

Cutting speed: 1.6 times/second

FIREORBUP2/Fireball/Third column

Damage : 15-21 (the closer the distance, the higher the damage and the direction Unrelated)

Cutting speed: 0.9 times/second

KATANAUP1/Katana/ Third column

Damage: 9

Explosion head damage: 18

Cutting speed: 2.2 times/second

< p>CARROTSWORDUP2/Carrot Sword/Third Column

Damage: 10

Headshot damage: 20

Cutting speed: 2.4 times /second

DARKFORCESABERUP2/Dark Force Saber/Third Column

Damage: 16

Headshot damage: 32

Speed cutting: 1.6 times/second

FIREDEMONUP2/Fire Demon/Third Column

Damage: 12

Headshot damage: 23

p>

Cutting speed: 2.4 times/second

STORMHAMMER/Storm Hammer/Third column

Damage: 23-36 (the closer the distance, the more damage is highés, regardless of direction)

Cutting speed: 1 time/second PLASMARIFLEUP2/Plasma rifle/First column

Single shot damage: 6

Fire Rate: 4 rounds/second

Magazine: 30

Maximum Ammo Reserve: 150

PLASMAPISTOL/Plasma Pistol/Second Column

p>

Single-shot damage: 2

Fire rate: 3.3 rounds/second

Magazine: 10

Maximum reserve Ammo : 50

HOTPLASMAPISTOL/hot plasma gun/second column

Single shot damage: 4

Fire rate: 3.3 rounds/second

< p>Magazine: 10

Maximum ammo: 50

FLOWER POWER/flower power/second column

Damage single shot: 10

Fire rate: 1.2 rounds/second

Magazine: 9

Maximum ammo: 36

SPARKLYBLASTERUP2/Sparkling Exploder/Second Column

Single shot damage: 7

Rate of fire: 3.4 rounds/second

Magazine: 20< /p>

Maximum ammunition reserves: 80 PLASMARELEASERUP1/Plasma Launcher/Second Column

Damage per shot: 4

Rate of fire: 5Shots/second

Magazine: 15

Maximum ammo: 60

SIGNAL GUN/flare rifle/fifth column

Damage per single shot: 2

Fire rate: 3 shots/second

Magazine: 3

Maximum ammo: 9

BASSCANNON/BA Laser Cannon/Fifth Column

Damage single shot: 26

Fire rate: 0.6 rounds/second

Magazine: 5

Maximum ammo reserve: 20< /p>< p>APOCALYPSEUP2/Apocalypse Rocket Launcher/Fifth Column

Single shot damage: 44

Fire rate: 0.6 rounds/second

Magazine: 1

Maximum ammo reserve: 6

ANTI-GRAVITYBLASTERUP2/anti-gravity blaster/fifth column

Single shot damage: 19< /p>

Rate of fire: 0.9 rounds/second

Magazine: 9

Maximum ammo reserve: 36

(appropriate artifact, The king of duels, one of the mostpowerful dueling weapons. This weapon doesn't do much damage. Why is it so powerful? This is because of his self-inflicted weak rocket jump. You must wear a demolition cloak and demolition shoes when playing with this weapon. can make you fly through the sky without being knocked down by anyone (if the other side is too stuck, let's talk about that separately). You can look for opportunities to shoot people's feet and kill them (actually, it only takes two or three). shots). Disadvantages After the version 10 update, ultra-explosive weapons such as the second generation of the Sun Cannon were released. Although these weapons can't hit you in the sky, they can steal your head. first place in a high armor melee)

HYDRAUP1/Hydra/Fifth Column

Single shot damage: 10*3 (this weapon fires three bursts each time)< /p>< p>Rate of fire: 0.7* 3 shots/second

Magazinee: 6

Maximum ammo: 30

BIGBUDDYUP2/Big Buddy Cannon/Fifth Column

Single hit damage: 66

Firing rate: 0.5 rounds/second

Magazine: 5

Maximum ammo reserve: 20

(This pistol, combined with firing shoes demolition and without cape, can be used as a killing weapon for players who do not use the main gun 66+66x60% is around 105. In the current version, 105 damage can kill everyone instantly. running out of bullets, your HP is not much left, rush and approach the enemy, shoot at your feet, the enemy will get nothing, because you kill yourself, you can always get one head on. )

TESLACANNONUP2/Tesla Cannon/Fifth Column

TESLACANNONUP2/Tesla Cannon/Fifth Column

p>

Single shot damage: 9

Rate of fire: 2.4 rounds/second

Magazine: 19

Maximum ammunition reserve: 72

MISSILETHROWERUP1/missile launcher/fifth column

Single shot damage: 23

Fire rate: 1 shot/second

Magazine: 4

p>

Maximum ammo reserve: 20< /p>

ARMAGEDDONUP2/Peerless Rocket Launcher/Fifth Column

Single shot damage: 25

Rademia rate of fire: 1 shot/second

Magazine: 4

Maximum ammo reserve: 12

DARKMATTERGENERATORUP1/Dark Matter Generator/Fifth Column

< p>Single shot damage: 11

Fire rate: 2.2 rounds/second

Magazine: 15

Maximum reserve: 60

p>

STINGERUP2/Single attack/Fifth column

Single shot damage: 18

Fire rate: 1.5 shots/second

Magazine: 6

Maximum ammo reserve: 30

SOLARPOWERCANNONUP2/Solar Cannon /Fifth column

Single shot damage: 46

Rate of fire: 0.8 rounds/second

Magazine: 10

< p>Maximum ammo reserve: 40

(The power of this weapon requires using Demoman Shoes and Demoman Cloak, which is very expensive and not suitable for civilians. Demoman Shoes can increase the damage of a single shot to 73. Except for people wearing berserker cloaks, they can kill everything instantly. Disadvantages are shooting speed and cannonball speed, when hitting people you have to try to get as close as possible. obstacles, such as walls and floors. I hit the ground. There are many. The ultra-slow rate of fire is intended to make this weapon incapable of overcoming anti-gravity in a one-on-one fight (if you don't understand). why anti-gravity is so powerful, please see notes on anti-gravity). If you encounter a powerful one, don't panic. Look for a soft khaki to pinch, the sun damage will come faster than the anti-gravity. gravity, even if you take his head off, you are still first) GRENADE LAUNCHER/Grenade Launcher/Fifth Column

Single shot damage: 6

Fire rate: 1 round/second

Magazine: 1

Maximum ammo: 10

FIRESTARTER/Finder Grenade Launcher/Fifth Column

Single shot damage: 14

Fire rate: 1 shot/second

Magazine: 1

Maximum ammo reserve: 10

CHERRYBOMB/cherry bomb/fifth column< /p>

Single shot damage: 14

Fire rate: 1 round/second

Magazine: 6

< p>Maximum ammo reserve: 30

FIRESTORMUP2/Firestorm/Fifth column< /p>

Single shot damage: 20

Fire rate: 1 shot/second

p>

Magazine: 6

Maximum ammo : 24

MINESLAUNCHERUP1/Mine starter/fifth column

Single shot damage: 10

ShotSpeed: 2 shots/second

< p>Magazine: 15

Maximum ammo: 60

PUMPKINTHROWERUP1/Pumpkin Projector/Fifth Column

Single hit damage: 25

Rate of fire: 1 shot/second

Magazine: 3

Rmaximum ammo reserve: 22

"BASTION" /"Fortress"/Fifth column

Single shot damage: 35

Shot rate: 1 hit/second

Magazine: 8

Maximum ammo reserve: 48 HUNGERBOW/Hunger Bow/Fourth Column

Single shot damage: 5

p>

Single headshot damage: 10

Firing rate: 1 arrow/second

Maximum ammo reserve: 41

MAGICBOW/Magic Bow/Fourth Column

Single shot damage: 8.5

Single headshot damage: 17

Rademia rate of fire: 1 arrow/second

Maximum ammo reserve: 41

CROSSBOWUP2/crossbow/Fourth column

Single shot damage: 16

p>

Single headshot damage: 32

Fire rate: 0.8 arrows/second

Maximum ammo reserve: 41

< p>TACTICALBOWUP2/Clever Bow/Fourth Column

Single shot damage: 13

Single headshot damage: 26

p >

Firing rate: 1.6 flèches/ second

Maximum ammo reserve: 41

RAZORTHROWER/sawblade projector/fourth column

Single shot damage: 9

p>

Single headshot damage: 17

Fire rate: 1.2 rounds/second

Magazine: 9

Max ammo pool: 45

LASERDISC LAUNCHER/radiation. discus thrower/fourth column

Single shot damage: 8

Single headshot damage: 16

Radiance of fire: 2.4 rounds/second

< p>Magazine: 12

Maximum ammo: 48

PETDRAGONUP2/Pet Dragon/Fourth Column

Single-shot damage: 3

Fire rate: 9 rounds/second

Magazine: 80

Maximum ammo reserve: 320

p>

FLAMINGVOLCANOUP2/Blazing Volcano Flame Gun/Fourth Column

Single shot damage: 5

Shot rate: 9 rounds/second

< p>Bullet Magazine: 80

Maximum Ammo Reserve: 320

HIGHVOLTAGEUP2/High Voltage Stun Gun/Qufourth column

Single-shot damage: 4

Rate of fire: 14.4 rounds/second

Magazine: 65

Maximum ammo reserve: 135

WIZARDWAND/Sorcerer's Wand/Fifth Column

Single hit damage: 7

Single hit damage per headshot: 15

Firing rate: 0.8 rounds/second

p>

Maximum ammo reserve: 41

DARKMAGEWAND/Wand of dark wizard/Fifth column

Single shot damage: 11

Single headshot damage: 22

Rate of fire: 0 .8 rounds/second

Maximum ammo reserve: 41

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