COMBATRIFLEUP2/Combat rifle/First column
Single-shot damage: 2
Single-shot headshot damage: 4< /p>
Rate of fire: 7 rounds/second
Magazine: 40
Maximum ammo: 210
AK-48UP2/AK-48/ first column
< p>Single shot Damage: 2Single headshot damage: 5
Fire rate: 6 shots/second
Magazine: 40
Maximum ammo: 200
SWATRIFLEUP2/Special Forces Rifle/First Column
Single shot damage: 2< /p>
Single headshot damage: 5
Fire rate: 7.2 rounds/second
Magazine: 40
Maximum ammo: 200
RAPIDDFIRIFLEUP1/rapid-fire rifle /First column
Single-shot damage: 2
Single-shot damage per headshot: 4
Rate of fire: 9.4 rounds/second
Magazine: 65
Maximum ammo: 325
WATERRIFLEUP2/Water rifle/First column
Single shot damage: 5.5
Single headshot damage: 11
Rate of fire: 3.7 rounds/second
Magazine: 45
Maximum ammo reserve: 225
< p>STATEDEFENDERUP1/State Guard Machine Gunner/First ColumnSingle shot damage: 3
Single shot damage in the head: 6
Fire rate: 7.2 shots/second
Magazine: 70
Maximum ammo: 280
FUTURERIFLEUP1/ Future Rifle/First Column
Single shot damage: 3
Single headshot damage: 6
Rate of fire: 7 shots/second
Magazine: 40
Maximum ammo reserve: 200
HELLRAISERUP2/Ghost Rifle/First Column
Single shot damage: 3.5
Single shot damage per headshot: 6
Rate of fire: 7.3 shots/ second
Magazine: 40
Maximum ammo: 210
MARKSMANUP2/Marksman assault rifle/First column
Damage of one single hit: 3
Single headshot damage: 6.5
Cadence of tir: 7.3 rounds/second
Magazine: 50
Maximum ammo reserve: 250
SECRETFORCESRIFLE/Secret Team Rifle/First Column
Single shot damage: 4
Single headshot damage: 8
Fire rate: 7.3 rounds/second
BulletsClip: 50
Maximum ammo reserve: 250
(Maximum damage per second is 56. Once the opponent is stationary, he can kill most people in about a second This weapon is absolutely It's the most powerful rifle in this version)
ARMYRIFLE (only available in story mode) BEST FRIEND/best friend/first column
Single shot damage: 0.33
< p>Single headshot damage: 0.5Shot rate: 8.3 rounds/second
Magazine: 25
Maximum ammo reserve: 100
< p>BRAVEPATRIOT/Brave Patriot Rifle/First ColumnDamage of a single hit: 2.5
Single headshot damage: 5
Fire rate:4 Shots/second
Magazine: 32
Maximum ammo: 165
"EINDRINGLING"/"Yinde Rongling Gun"/First column
p>Single Shot damage: 1.5
Single headshot damage: 3
Shot rate: 7 shots/second
Magazine: 40
Maximum ammunition reserve: 200
DUALUZIUP2 submachine gun/Double Uzi/first column
Damage in a single shot: 2
Single-shot explosion Headshot damage: 4
Rate of fire: 8 rounds/second
Magazine: 70
Maximum ammo: 350
CRYSTALLASERCANNONUP2/Crystal Laser Cannon/First Column
Single shot damage: 2
Single headshot damage: 4
Fire rate: 12.2 rounds/second
Magazine: 60
Maximum ammo: 255
SNOWBALLGUNUP2/Snowball Gun/ Fourth column
Single shot damage: 11
p>Single headshot damage: 22
Rate of fire: 1, 6 shots/second
Magazine: 35
Reserve myMaximum Ammo: 175
SOLARRAYRIFLEUP2/Solar Ray Rifle/Fourth Column
Single Shot Damage: 3
Single Shot Damage in head: 5.5
Fire rate: 9 rounds/second
Magazine: 45
Maximum ammo: 225
BADCODE /Bad Code/Fifth Column
Single shot damage: 4
Single headshot damage: 7
Rate of fire: 2.4 rounds/second
Magazine: 12
Maximum ammo reserve: 60
(This weapon has the magazine of a submachine gun, the rate of firing from a pistol, the effect of a rocket jump and the absence of a self-harm explosion It is certainly the most difficult weapon to classify. Despite its appearance, it has been attributed to a submachine gun. The gun can reach maximum speed without any damage.When crossing high terrain, I give full marks for maneuverability, even if it hits people, it is a very good mobile auxiliary weapon)
< p>"AVALANCHE" UP2/"Avalanche" Cannon/fifth columnSingle shot damage: 3.5
Single headshot damage: 7
Firing rate: 7 rounds/second
Magazine: 50
p>Maximum ammunition reserve: 250
UZI-UZI (only available in plot mode)
AKMINI (only available in plot mode) SIMPLESHOTGUN/Simple Shotgun/First Column< /p> p>
Single shot damage: 3
Damage with a single headshot: 6
Fire rate: 1.4 rounds/second
Magazine: 7
Maximum ammo reserve: 49
MEGADESTROYER/Mega Destroyer Shotgun/First Column
Single shot damage: 4.5
Single shot headshot damage: 9
Fire rate: 1.4 rounds/second
Magazine: 11
Maximum ammo reserve: 66
PHOTONSHOTGUNUP1 / Photon Shotgun/First Column
Single-shot damage: 21
Single-shot headshot damage: 42
Radence rate of fire: 1.2 rounds/second
Magazine: 10
Maximum ammo: 50
LASTKISSUP2/Kiss of Death/First Column
Single hit damage: 13
p >Single headshot damage: 26
Rate of fire: 2.2 rounds/second
Magazine: 12
Reserve Maximum Ammo: 60
STEAMPOWERUP2/Steam Shotgun/First Column
Single Shot Damage: 11
Single Shot Damage in the head: 22
Firing speed: 1.5 rounds/second
Magazine: 3
Maximum ammunition: 36
HEAVYSHOTGUNUP2/Heavy Shotgun/First Column
Single Shot Damage: 13
Single Headshot Damage: 27
Shot Radiation : 2.5 rounds/second
Magazine: 12
Maximum ammo reserve: 60
(The shotgun has a short range. The author uses the shotgun as a harvest weapon If the enemy is paralyzed by your cannon, use this shotgun to fire a few more shots. If they hit the edge, they will be healed.ort, no need to aim precisely)
PREDATORUP2 SHOTGUN/"Predator"/first column
Single shot damage: 24
Damage with a single headshot: 48
Rate of fire: 2 rounds/second
Magazine: 20
Maximum ammo reserve: 120
p>(shotguns have a short distance), the author uses the shotgun as a harvesting weapon. If the enemy is paralyzed by your cannon, use this shotgun to get a few extra hits in. You will die if you hit the edge, no need to aim precisely)
DOUBLE BARRELED SHOTGUN (only available in plot mode) AUTOMATICPEACEMAKERUP2/Automatic Peacemaker/First Column
Single hit damage: 3
Single headshot damage: 6
Rate of fire: 9.2 rounds/second
Magazine: 175
Maximum ammo reserve: 350
(So we can easily see that the damage of Gatling are much higher than at the bottom, mays it has no range and works a little slower)
ASSAULTMACHINEGUNUP2/Assault Machine Gun /First column
Single hit damage: 3.5
Single-shot headshot damage: 7
Fire rate: 7.5 rounds/second
Magazine: 150
Maximum ammo: 225
DUALMACHINEGUNSUP2/dual machine gun/second column
Single shot damage: 4
Single headshot damage : 9
Rate of fire: 6 rounds/second
Magazine: 90
Maximum ammunition reserve: 360
< p> (The author liked the double machine guns After testing this time, I think this weapon is indeed playable and everyone can calculate and know that this weapon can damage almost all full armors in seconds. to kill people in a second Another thing I have to say is that the low flexibility of the repeater gun will be nice for .r novices. This gun is not popular but you can definitely try it.FREEZERAYRIFLEUP2/Freezer Radiation Rifle/Fourth. Column
Single shot damage: 3
Single headshot damage: 6
Shot rate: 9.6 shots/ sec
Magazine: 80
Maximum ammo: 320
DRAGONBREATHUP1/Dragon Breath Laser Pistol/Fifth Column
Damage of a single hit: 3
Single shot headshot damage: 5
Fire rate: 10 rounds/second
Magazine: 100
Maximum ammo reserve: 500
LASERMINIGUN/laser machine gun/fifth column
Single shot damage: 5.5
Damage 'single shot per headshot: 10.5
Firing rate: 5 rounds/second
< p>Magazine: 75Maximum ammo: 225< /p>
HEAVYMACHINEGUN (only available in the plot) PIXELGUN/pixel gun /Second column
Single shot damage: 1
Single shot damage in the head: 2.5
Shot rate : 3 rounds/second
Magazine: 12
Maximum ammo: 84< /p>
OLDCOMRADE/Old Friend Pistol/Second column
Damage 'single shot: 3
Single shot headshot damage: 6
Fire rate: 3.3 rounds/second
Magazine: 10 < /p>
Maximum ammo reserve: 40
FASTDEATHUP2/Fast Death Pistol/Second Column
Single Shot Damage: 2
Single-shot explosion Head damage: 3.5
Fire rate: 7 rounds/second
Magazine: 44
Maximum ammo reserve: 220
DESERTEAGLEUP2/ Desert Eagle /Second Column
Single shot damage: 4
Single shot damage head: 8
Fire rate: 3 rounds/second
Magazine: 9
Maximum ammo: 45
HITMANNPISTOLUP2/Killer Pistol /Second Column
Single shot damage: 4.5
Single headshot damage: 9
Shot rate: 4 rounds/second
Magazine: 18
Maximum ammo reserve : 108
p>PHOTONPISTOLUP1/ Photon gun/Second column
Single shot damage: 5.5
Single shot damage per headshot: 11
Firing rate: 4 rounds/second
Magazine: 12
Maximum ammo: 60
STEAMREVOLVERUP2 /Steam Revolver/Second Column
Single shot damage: 8
Single headshot damage: 16
Rate of fire: 2, 7 rounds/second
Magazine: 8
Maximum ammo reserve: 32
EXTERMINATORUP2 /Exterminator/Second column
Damage single shot: 32
Single shot headshot damage: 65
Fire rate: 0.8 rounds/second
Magazine : 8
Maximum ammo: 32
WATERPISTOLUP2/water gun/second column
p>Single shot damage: 9.5
Single headshot damage: 19
Fire rate: 3 shots/second
Magazine: 25
Maximum reserve of ammo: 125
DUALREVOLVERSUP2/double pistol/secondcolumn
Single shot damage: 9
Single shot headshot damage: 18
Fire rate: 3 shots/ second
Magazine: 26
Maximum ammo: 54
DUALHAWKS/Double Eagle/Second Column
Single hit damage: 10
Single headshot damage: 20
Fire rate: 3 rounds/second
Magazine: 24
Maximum ammo reserve: 96
< p>(This weapon's huge recoil and neither fast nor slow rate of fire make this weapon feel awkward in the hand.Land, but the cloak bonus white cannot be ignored: it can turn this gun into an ultimate two-shot weapon)ALIENGUN (only available in story mode) SNIPERRIFLE/sniper rifle/fourth column< /p>
Damage single shot: 3
Single shot headshot damage: 6
Fire rate: 0.6 rounds/second
Magazine:5< /p>
Maximum ammo reserve: 25
BRUTALHEADHUNTER/sniper rifle dBrutal Hunting/Fourth Column
Single Shot Damage: 7.5
Single Headshot Damage: 15
Rademia of fire: 0.8 rounds/second
Magazine: 7
Maximum ammo reserve: 42
GUERILLARIFLEUP2/guerrilla rifle/Fourth column
Single shot damage: 7.5
Single shot damage per headshot: 15
Rate of fire: 2.2 rounds/second
Magazine: 9
Maximum ammo: 45
DATERHATERUP1/Doomsday Hater/Fourth Column
Single shot damage: 14
Single headshot damage: 28
Rate of fire: 1.4 rounds/second
Magazine: 8
< p>Maximum ammo reserve: 40ELEPHANTHUNTERUP1/Elephant Anti-Equipment Rifle/Fourth Column
Single shot damage: 24
Damage single headshot: 48
Firing rate: 1 round/second
Magazine: 8
Maximum ammo: 48
ELECTROBLASTRIFLEUP1/Electronic explosive rifle/Fourthth column
Single shot damage: 26 (actually measured damage of this sniper rifle is regardless of headshot)
Shot rate: 0.8 rounds/second
Magazine: 12
Maximum ammunition reserve: 60
(After measuring the data of this weapon, the author discovered an interesting thing through experiments - demolition shoes have a bonus for this weapon, after adding 60%, the damage is increased to 42. This damage means that no matter how you hit, you can kill to the maximum two shots and full armor)
PROTOTYPEUP2/Prototype Rifle/Fourth Column
Single shot damage: 35
Single shot damage per headshot: 70
Rate of fire: 0.8 rounds/second
Magazine: 6
Maximum ammunition reserve: 24
(The legendary light sniper is an eternal PG legend. Many old artifacts have declined with the version update.Only the light sniper was able to play the game with his deadly one-shot damage. At the top, I'll give you some data regarding the possibility of a headshot. a light sniper will kill 100% of the time. Regular full armor is 56, plus one's own 9 hit points, or 65. A headshot with a light sniper will kill 100% of the time. If the opponent wears it, the Berserker Cloak, 72 armor points, a light sniper isIt can't last for a few seconds. If you wear a sniper cape, the bonus is 50%. At this time, the light sniper's headshot damage is 105. If the opponent does not use a melee weapon to be immune to headshots, it can be done in seconds) < /p>
IMPULSENIPERRIFLEUP2/Assault Sniper Rifle/No. Four columns
Single shot damage: 13
Single headshot damage: 25
Fire rate: 2 shots/second
Bullet clip: 12
Maximum ammo reserve: 60
"SUNRISE"/"Sunrise"/Fourth Column
Single shot damage: 19
Damage from a single headshot: 38
Fire rate: 1.6 rounds/second
Magazine: 24
< p>Maximum ammo: 60 COMBAT/saber/Third columnDamage: 2
Headshot damage: 4
Cutting speed: 2 times/second
CACTUSSWORD/Cactus Sword/Third Column
Damage: 4
Headshot damage: 8
Slashing speed: 1.2 times /second
BATTLESHOVEL/Battle Shovel/Third Column
Damage: 4
Headshot Damage: 8
Slashing Speed : 1.6 times/second
< p>PIGHAMMER HAMMER/Pig's Head Hammer/Third ColumnDamage: 5
Headshot Damage: 9
Cutting speed: 1.6 times/second
< p>CHAINSAW/Chainsaw/Third columnDamage: 4
Bullet damage at head: 9
Cutting speed: 2 times/secof
LAVAFLAIL/Lava Bane/Third Column
Damage: 15
Headshot damage: 30
Speed cut: 0.8 times/seconds
HAPPYTREESLAYER /Happy Tree Axe/Third Column
Damage: 7
Headshot damage: 14
Slashing speed: 1.6 times/second
FALSE /False/Third column
Damage: 10
Bullet damage to the head: 20
Strike speed: 1.1 times/second
MINERWEAPONUP2/Miner's pickaxe/Third column
Damage: 8
Headshot Damage: 16
Slashing Speed: 1.6 times/second
EVILPIGHAMMER/Evil Pig's Head Hammer/Third Column
Damage: 10
Headshot damage: 20
Cutting speed: 1.6 times/second
WARRIORAXEUP2/ Tomahawk/Third column
Damage: 11
Headshot damage: 22
Cutting speed: 1.2 times/second
KNIGHTSWORDUP2/Knight Sword/Third Column
Damage: 11
Damagets per headshot: 22
p >Cutting speed: 1.6 times/second
FIREORBUP2/Fireball/Third column
Damage : 15-21 (the closer the distance, the higher the damage and the direction Unrelated)
Cutting speed: 0.9 times/second
KATANAUP1/Katana/ Third column
Damage: 9
Explosion head damage: 18
Cutting speed: 2.2 times/second
< p>CARROTSWORDUP2/Carrot Sword/Third ColumnDamage: 10
Headshot damage: 20
Cutting speed: 2.4 times /second
DARKFORCESABERUP2/Dark Force Saber/Third Column
Damage: 16
Headshot damage: 32
Speed cutting: 1.6 times/second
FIREDEMONUP2/Fire Demon/Third Column
Damage: 12
Headshot damage: 23
p>
Cutting speed: 2.4 times/second
STORMHAMMER/Storm Hammer/Third column
Damage: 23-36 (the closer the distance, the more damage is highés, regardless of direction)
Cutting speed: 1 time/second PLASMARIFLEUP2/Plasma rifle/First column
Single shot damage: 6
Fire Rate: 4 rounds/second
Magazine: 30
Maximum Ammo Reserve: 150
PLASMAPISTOL/Plasma Pistol/Second Column
p>
Single-shot damage: 2
Fire rate: 3.3 rounds/second
Magazine: 10
Maximum reserve Ammo : 50
HOTPLASMAPISTOL/hot plasma gun/second column
Single shot damage: 4
Fire rate: 3.3 rounds/second
< p>Magazine: 10Maximum ammo: 50
FLOWER POWER/flower power/second column
Damage single shot: 10
Fire rate: 1.2 rounds/second
Magazine: 9
Maximum ammo: 36
SPARKLYBLASTERUP2/Sparkling Exploder/Second Column
Single shot damage: 7
Rate of fire: 3.4 rounds/second
Magazine: 20< /p>
Maximum ammunition reserves: 80 PLASMARELEASERUP1/Plasma Launcher/Second Column
Damage per shot: 4
Rate of fire: 5Shots/second
Magazine: 15
Maximum ammo: 60
SIGNAL GUN/flare rifle/fifth column
Damage per single shot: 2
Fire rate: 3 shots/second
Magazine: 3
Maximum ammo: 9
BASSCANNON/BA Laser Cannon/Fifth Column
Damage single shot: 26
Fire rate: 0.6 rounds/second
Magazine: 5
Maximum ammo reserve: 20< /p>< p>APOCALYPSEUP2/Apocalypse Rocket Launcher/Fifth Column
Single shot damage: 44
Fire rate: 0.6 rounds/second
Magazine: 1
Maximum ammo reserve: 6
ANTI-GRAVITYBLASTERUP2/anti-gravity blaster/fifth column
Single shot damage: 19< /p>
Rate of fire: 0.9 rounds/second
Magazine: 9
Maximum ammo reserve: 36
(appropriate artifact, The king of duels, one of the mostpowerful dueling weapons. This weapon doesn't do much damage. Why is it so powerful? This is because of his self-inflicted weak rocket jump. You must wear a demolition cloak and demolition shoes when playing with this weapon. can make you fly through the sky without being knocked down by anyone (if the other side is too stuck, let's talk about that separately). You can look for opportunities to shoot people's feet and kill them (actually, it only takes two or three). shots). Disadvantages After the version 10 update, ultra-explosive weapons such as the second generation of the Sun Cannon were released. Although these weapons can't hit you in the sky, they can steal your head. first place in a high armor melee)
HYDRAUP1/Hydra/Fifth Column
Single shot damage: 10*3 (this weapon fires three bursts each time)< /p>< p>Rate of fire: 0.7* 3 shots/second
Magazinee: 6
Maximum ammo: 30
BIGBUDDYUP2/Big Buddy Cannon/Fifth Column
Single hit damage: 66
Firing rate: 0.5 rounds/second
Magazine: 5
Maximum ammo reserve: 20
(This pistol, combined with firing shoes demolition and without cape, can be used as a killing weapon for players who do not use the main gun 66+66x60% is around 105. In the current version, 105 damage can kill everyone instantly. running out of bullets, your HP is not much left, rush and approach the enemy, shoot at your feet, the enemy will get nothing, because you kill yourself, you can always get one head on. )
TESLACANNONUP2/Tesla Cannon/Fifth Column
TESLACANNONUP2/Tesla Cannon/Fifth Column
p>Single shot damage: 9
Rate of fire: 2.4 rounds/second
Magazine: 19
Maximum ammunition reserve: 72
MISSILETHROWERUP1/missile launcher/fifth column
Single shot damage: 23
Fire rate: 1 shot/second
Magazine: 4
p>
Maximum ammo reserve: 20< /p>
ARMAGEDDONUP2/Peerless Rocket Launcher/Fifth Column
Single shot damage: 25
Rademia rate of fire: 1 shot/second
Magazine: 4
Maximum ammo reserve: 12
DARKMATTERGENERATORUP1/Dark Matter Generator/Fifth Column
< p>Single shot damage: 11Fire rate: 2.2 rounds/second
Magazine: 15
Maximum reserve: 60
p>STINGERUP2/Single attack/Fifth column
Single shot damage: 18
Fire rate: 1.5 shots/second
Magazine: 6
Maximum ammo reserve: 30
SOLARPOWERCANNONUP2/Solar Cannon /Fifth column
Single shot damage: 46
Rate of fire: 0.8 rounds/second
Magazine: 10
< p>Maximum ammo reserve: 40(The power of this weapon requires using Demoman Shoes and Demoman Cloak, which is very expensive and not suitable for civilians. Demoman Shoes can increase the damage of a single shot to 73. Except for people wearing berserker cloaks, they can kill everything instantly. Disadvantages are shooting speed and cannonball speed, when hitting people you have to try to get as close as possible. obstacles, such as walls and floors. I hit the ground. There are many. The ultra-slow rate of fire is intended to make this weapon incapable of overcoming anti-gravity in a one-on-one fight (if you don't understand). why anti-gravity is so powerful, please see notes on anti-gravity). If you encounter a powerful one, don't panic. Look for a soft khaki to pinch, the sun damage will come faster than the anti-gravity. gravity, even if you take his head off, you are still first) GRENADE LAUNCHER/Grenade Launcher/Fifth Column
Single shot damage: 6
Fire rate: 1 round/second
Magazine: 1
Maximum ammo: 10
FIRESTARTER/Finder Grenade Launcher/Fifth Column
Single shot damage: 14
Fire rate: 1 shot/second
Magazine: 1
Maximum ammo reserve: 10
CHERRYBOMB/cherry bomb/fifth column< /p>
Single shot damage: 14 p>
Fire rate: 1 round/second
Magazine: 6
< p>Maximum ammo reserve: 30 p>FIRESTORMUP2/Firestorm/Fifth column< /p>
Single shot damage: 20
Fire rate: 1 shot/second
p>Magazine: 6
Maximum ammo : 24
MINESLAUNCHERUP1/Mine starter/fifth column
Single shot damage: 10
ShotSpeed: 2 shots/second
< p>Magazine: 15Maximum ammo: 60
PUMPKINTHROWERUP1/Pumpkin Projector/Fifth Column
Single hit damage: 25
Rate of fire: 1 shot/second
Magazine: 3
Rmaximum ammo reserve: 22
"BASTION" /"Fortress"/Fifth column
Single shot damage: 35
Shot rate: 1 hit/second
Magazine: 8
Maximum ammo reserve: 48 HUNGERBOW/Hunger Bow/Fourth Column
Single shot damage: 5
p>
Single headshot damage: 10
Firing rate: 1 arrow/second
Maximum ammo reserve: 41
MAGICBOW/Magic Bow/Fourth Column
Single shot damage: 8.5
Single headshot damage: 17
Rademia rate of fire: 1 arrow/second
Maximum ammo reserve: 41
CROSSBOWUP2/crossbow/Fourth column
Single shot damage: 16
p>Single headshot damage: 32
Fire rate: 0.8 arrows/second
Maximum ammo reserve: 41
< p>TACTICALBOWUP2/Clever Bow/Fourth ColumnSingle shot damage: 13
Single headshot damage: 26
p >Firing rate: 1.6 flèches/ second
Maximum ammo reserve: 41
RAZORTHROWER/sawblade projector/fourth column
Single shot damage: 9
p>Single headshot damage: 17
Fire rate: 1.2 rounds/second
Magazine: 9
Max ammo pool: 45
LASERDISC LAUNCHER/radiation. discus thrower/fourth column
Single shot damage: 8
Single headshot damage: 16
Radiance of fire: 2.4 rounds/second
< p>Magazine: 12Maximum ammo: 48
PETDRAGONUP2/Pet Dragon/Fourth Column
Single-shot damage: 3
Fire rate: 9 rounds/second
Magazine: 80
Maximum ammo reserve: 320
p>FLAMINGVOLCANOUP2/Blazing Volcano Flame Gun/Fourth Column
Single shot damage: 5
Shot rate: 9 rounds/second
< p>Bullet Magazine: 80Maximum Ammo Reserve: 320
HIGHVOLTAGEUP2/High Voltage Stun Gun/Qufourth column
Single-shot damage: 4
Rate of fire: 14.4 rounds/second
Magazine: 65
Maximum ammo reserve: 135
WIZARDWAND/Sorcerer's Wand/Fifth Column
Single hit damage: 7
Single hit damage per headshot: 15
Firing rate: 0.8 rounds/second
p>Maximum ammo reserve: 41
DARKMAGEWAND/Wand of dark wizard/Fifth column
Single shot damage: 11
Single headshot damage: 22
Rate of fire: 0 .8 rounds/second
Maximum ammo reserve: 41