Key Operation:
1.x Short press to hide the props, long press to place them on the ground.
2.F turns the night vision device on and off.
3.c Crouch down.
Types of monsters: the little guy at the door, the big bull, the strong guy with a hammer, the guy with a baton and an electric shock, and the gas monster that randomly appears (becomes crazy when caught), and stabs them like human monsters (you can recognize them by looking at their names)
The poisonous gas monster drives itself crazy. He won't hurt his teammates. harms his teammates. It also appears the same as the poisonous gas monster.
Types of accessories:
There are two types of blood bottles, the large one and the thin neck one.
Small key paper clip, used to open item box (some release toxic gases when opened, so stay away quickly first).
The Sanity Breather is used to restore San value.
Night vision device batteries come in two sizes.
The Skill Restorer looks like a large battery.
A first aid needle, usually in a box on the wall, can resurrect teammates as a skull.
Tips: Some boxes on the wall and table can be opened directly, and some require unlocking. During the unlocking process, you play a timing game. If everything is correct, open it. , otherwise there will be many errors. This will release toxic gases.
Glass bottles and bricks are used to interrupt the monsters. Right-click to launch them.
4 Professions:
Throwing Shock Bombs will cause temporary stiffness, but will anger monsters later.
Smoke mines must bee placed on the ground. After being triggered, monsters will lose sight for a short time.
In X-rays, you can see the location of surrounding monsters.
The blood collection network must be glued together to use.
How to play
1 Enter the prison and watch the electroshock boy's performance.
2 When you push the prisoner cart, there is a power outage. You must first open the switches on both sides. One of the switches is connected in series and can be opened 4 times. total. Then go to the front of the generator to repair it. Interaction (normal and hard difficulties require finding oil barrels to refuel).
3 Return to the prison car and move forward, and look for the door key according to the pattern on the TV. Only when you are close to the body will a question mark appear on it and? scanuse to find out the pattern (if you find the wrong one, you will be punished with an electric shock)
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4 work together to pull the switch, and the electric shock boy starts to run (up to 3 monsters can hunt together on hard difficulty).
5 Escape the prison and travel around the map to return to the elevator you came from, waiting for the door to open (Daniu chases after him).
1. The Steelworks Cellar is located in the Steelworks House
2. The long wooden house is the one pictured where you can jump into one. very high pit, next to it There is also a generator attached, and the cellar is located closely around the house. Look for it yourself
3 In the photo where you can jump from the 2nd floor, the. The cellar is located in the window on 2L near the stairs. Go down and it's on the right.
4. Forest, this picture has many changes, many placesThe location changes frequently, andthe location of the cellar is also different.
Currently there are at least 4 locations. The only way to confirm is if there is a house on the corner, which may have a basement. or a generator. It's the only house in the whole picture.
(1) Between the two trees to the right of a certain emergency door, it is very close to the emergency door
(2) Right next to the emergency window the house< /p>
(3) Around the house, next to two trees, or between two stones, or perhaps near the house, in short, just around the house
(4) Shot of the opposite side of the corner of the two emergency doors, between two trees