First unlock the ability to build a wind power plant: 2 gold coins + 1 productivity point, providing 2 electricity points each turn, must be built on hilly terrain.
Power plants are usually built in areas that can continuously provide wind energy, usually in hilly and mountainous areas. When the wind moves the turbine blades, the connecting shaft connected to it starts working as a generator, thereby generating electricity.
How to increase productivity in Civilization 6
1 point.
According to Civilization 6 data, a fuel plant consumes 1 point of oil each turn.
"Civilization 6" is a historical turn-based strategy game developed by Firaxis Games and published by 2K Games. It was released on PC on October 21, 2016 and launched on the Switch platform on November 16. 2018. Hewas released on November 22, 2019. The Xbox One and PS4 versions were released in Japan and it is the sixth installment in the Civilization series.
Methods for increasing productivity in Civilization 6
The first is provided by the population working in city cells. The city must have a water source, sufficient resources or hills within the second ring road and grain-rich land to ensure rapid population growth. Workers can work in mines/quarries/sawmills to ensure high productivity.
The second is to develop technology capable of providing strategic resources as quickly as possible. Displaying horses, iron, coal, oil, aluminum and uranium can greatly improve network productivity. Additionally, these star technologies can give mines +1 productivity. Hammurabiin Babylon is an example.
The third is religion. The Pantheon can add land productivity, or the Pantheon can choose a high holy land bonus (frozen ground/desert/rainforest) + professional ethics to transform the holy land into a highly productive land.
The fourth concerns industrial areas and buildings, especially power plants. It can also radiate to surrounding towns. Note that canals and dams can provide 2 bonus points for industrial areas, and strategic resources can provide 1 bonus point. If the starting era is late, like the Atomic Energy Era, the gap and dam only take 1-2 turns. However, in cities with low basic productivity, there is no need to build industrial zones and prioritize the construction of other areas, such as business, technology and culture. THEIndustrial city-states will significantly improve the production of industrial zones.
The fifth concerns trade routes. Gathering a large number of merchants in a single city, then adding cards later, can increase productivity amazingly.
The sixth natural step is to hang the card. Production units have various suspended cards, 50% or even 100%. There are also cards for buildings and wonders.
The seventh is the association's vampire castle. Two can be built in the Middle Ages. Use vampires as workers to build. It is the superposition of all outputs in the 6 surrounding cells and can only be given to capital. It's pretty cool. In comparison, Golden Dawn's ley lines are very far away and are less profitable.
The eighth is the military camp building and the port shipyard. There'shas quite a few buildings in the military camp and industrial zone combined.
The ninth is that if the habitability is +1, it can be increased by 15%, and +3 can be increased by 30%. But often the overall improvement is greater when the population is larger.